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dc.contributor.authorKerttula, Tero
dc.contributor.editorKoivisto, Jonna
dc.contributor.editorHamari, Juho
dc.date.accessioned2019-12-17T11:23:22Z
dc.date.available2019-12-17T11:23:22Z
dc.date.issued2019
dc.identifier.citationKerttula, T. (2019). The foundations of Let’s Play : Live action representation of video games in television and online 1975-2018. In J. Koivisto, & J. Hamari (Eds.), <i>GamiFIN 2019 : Proceedings of the 3rd International GamiFIN Conference</i> (pp. 84-93). RWTH Aachen; GamiFIN Conference. CEUR Workshop Proceedings, 2359. <a href="http://ceur-ws.org/Vol-2359/paper8.pdf" target="_blank">http://ceur-ws.org/Vol-2359/paper8.pdf</a>
dc.identifier.otherCONVID_30941236
dc.identifier.otherTUTKAID_81645
dc.identifier.urihttps://jyx.jyu.fi/handle/123456789/66873
dc.description.abstractIn this article, I look at television shows based on video games in comparison to modern Let’s Play –videos. The paper draws a timeline from the earliest shows to modern days and discusses the evolution of video games representation throughout the years. For the study, I gathered a global dataset of old television programs about the subject and categorized the findings. When comparing the narrative and representation of the television shows with Let’s Plays, the study suggests that even though there are some similar elements between the two, they are still cultural products of their own. As Let’s Plays are more narrative products than the television shows, they are a phenomenon of their own. The study shows that the television shows contribute moreto the cultural activity and legacy of watching other people play.fi
dc.format.extent288
dc.format.mimetypeapplication/pdf
dc.language.isoeng
dc.publisherRWTH Aachen; GamiFIN Conference
dc.relation.ispartofGamiFIN 2019 : Proceedings of the 3rd International GamiFIN Conference
dc.relation.ispartofseriesCEUR Workshop Proceedings
dc.relation.urihttp://ceur-ws.org/Vol-2359/paper8.pdf
dc.rightsIn Copyright
dc.subject.otherLet’s Play
dc.subject.othertelevision
dc.titleThe foundations of Let’s Play : Live action representation of video games in television and online 1975-2018
dc.typeconferenceObject
dc.identifier.urnURN:NBN:fi:jyu-201912165304
dc.contributor.laitosMusiikin, taiteen ja kulttuurin tutkimuksen laitosfi
dc.contributor.laitosDepartment of Music, Art and Culture Studiesen
dc.contributor.oppiaineNykykulttuurin tutkimusfi
dc.contributor.oppiaineHyvinvoinnin tutkimuksen yhteisöfi
dc.contributor.oppiaineContemporary Cultureen
dc.contributor.oppiaineSchool of Wellbeingen
dc.type.urihttp://purl.org/eprint/type/ConferencePaper
dc.date.updated2019-12-16T10:15:10Z
dc.description.reviewstatuspeerReviewed
dc.format.pagerange84-93
dc.relation.issn1613-0073
dc.relation.numberinseries2359
dc.type.versionpublishedVersion
dc.rights.copyright© 2019 the Authors
dc.rights.accesslevelopenAccessfi
dc.relation.conferenceInternational GamiFIN Conference
dc.subject.ysopelitutkimus
dc.subject.ysovideopelit
dc.subject.ysorepresentaatio
dc.subject.ysonarratiivisuus
dc.subject.ysotelevisio-ohjelmat
dc.format.contentfulltext
jyx.subject.urihttp://www.yso.fi/onto/yso/p21187
jyx.subject.urihttp://www.yso.fi/onto/yso/p17281
jyx.subject.urihttp://www.yso.fi/onto/yso/p1407
jyx.subject.urihttp://www.yso.fi/onto/yso/p10164
jyx.subject.urihttp://www.yso.fi/onto/yso/p204
dc.rights.urlhttp://rightsstatements.org/page/InC/1.0/?language=en


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