dc.contributor.author | Luimula, Mika | |
dc.contributor.author | Ailio, Paula | |
dc.contributor.author | Botha-Ravyse, Chrisna | |
dc.contributor.author | Katajapuu, Niina | |
dc.contributor.author | Korpelainen, Raija | |
dc.contributor.author | Heinonen, Ari | |
dc.contributor.author | Jämsä, Timo | |
dc.date.accessioned | 2019-06-06T09:26:27Z | |
dc.date.available | 2019-06-06T09:26:27Z | |
dc.date.issued | 2019 | |
dc.identifier.citation | Luimula, M., Ailio, P., Botha-Ravyse, C., Katajapuu, N., Korpelainen, R., Heinonen, A., & Jämsä, T. (2019). Gaming for health across various areas of life. In <i>CogInfoCom 2018 : 9th IEEE International Conference on Cognitive Infocommunications</i>. IEEE. <a href="https://doi.org/10.1109/CogInfoCom.2018.8639955" target="_blank">https://doi.org/10.1109/CogInfoCom.2018.8639955</a> | |
dc.identifier.other | CONVID_28926554 | |
dc.identifier.uri | https://jyx.jyu.fi/handle/123456789/64405 | |
dc.description.abstract | Lack of physical activity is mostly addressed by
implementing programs to promote physical activity but seeing
as the major cause for physical inactivity is that of technology.
Few studies used the approach to use the very barrier as s mean
to try and educate and breed good habits. This paper outlines the
design and development of a project that will us various
environments, home, gym and outdoors to promote physical
activity by means of technology and more specifically games. | fi |
dc.format.mimetype | application/pdf | |
dc.language.iso | eng | |
dc.publisher | IEEE | |
dc.relation.ispartof | CogInfoCom 2018 : 9th IEEE International Conference on Cognitive Infocommunications | |
dc.rights | In Copyright | |
dc.subject.other | sovellukset | |
dc.subject.other | terveysteknologia | |
dc.subject.other | statistics | |
dc.subject.other | aging | |
dc.subject.other | exergames | |
dc.subject.other | physical activity | |
dc.title | Gaming for health across various areas of life | |
dc.type | conference paper | |
dc.identifier.urn | URN:NBN:fi:jyu-201905292872 | |
dc.contributor.laitos | Liikuntatieteellinen tiedekunta | fi |
dc.contributor.laitos | Faculty of Sport and Health Sciences | en |
dc.contributor.oppiaine | Fysioterapia | fi |
dc.contributor.oppiaine | Physiotherapy | en |
dc.type.uri | http://purl.org/eprint/type/ConferencePaper | |
dc.date.updated | 2019-05-29T09:15:17Z | |
dc.relation.isbn | 978-1-5386-7095-8 | |
dc.type.coar | http://purl.org/coar/resource_type/c_5794 | |
dc.description.reviewstatus | peerReviewed | |
dc.type.version | acceptedVersion | |
dc.rights.copyright | © IEEE 2018. | |
dc.rights.accesslevel | openAccess | fi |
dc.type.publication | conferenceObject | |
dc.relation.conference | IEEE International Conference on Cognitive Infocommunications | |
dc.subject.yso | fyysinen aktiivisuus | |
dc.subject.yso | liikunta | |
dc.subject.yso | eläkeläiset | |
dc.subject.yso | ikääntyneet | |
dc.subject.yso | ikääntyminen | |
dc.subject.yso | kuntoutus | |
dc.subject.yso | pelit | |
dc.subject.yso | pelillistäminen | |
dc.subject.yso | teknologia | |
dc.subject.yso | sairaudet | |
dc.subject.yso | hyötypelit | |
dc.format.content | fulltext | |
jyx.subject.uri | http://www.yso.fi/onto/yso/p23102 | |
jyx.subject.uri | http://www.yso.fi/onto/yso/p916 | |
jyx.subject.uri | http://www.yso.fi/onto/yso/p2431 | |
jyx.subject.uri | http://www.yso.fi/onto/yso/p2433 | |
jyx.subject.uri | http://www.yso.fi/onto/yso/p5056 | |
jyx.subject.uri | http://www.yso.fi/onto/yso/p3320 | |
jyx.subject.uri | http://www.yso.fi/onto/yso/p6062 | |
jyx.subject.uri | http://www.yso.fi/onto/yso/p27310 | |
jyx.subject.uri | http://www.yso.fi/onto/yso/p2339 | |
jyx.subject.uri | http://www.yso.fi/onto/yso/p2633 | |
jyx.subject.uri | http://www.yso.fi/onto/yso/p29628 | |
dc.rights.url | http://rightsstatements.org/page/InC/1.0/?language=en | |
dc.relation.doi | 10.1109/CogInfoCom.2018.8639955 | |
dc.type.okm | A4 | |