Gaming for health across various areas of life
Luimula, M., Ailio, P., Botha-Ravyse, C., Katajapuu, N., Korpelainen, R., Heinonen, A., & Jämsä, T. (2019). Gaming for health across various areas of life. In CogInfoCom 2018 : 9th IEEE International Conference on Cognitive Infocommunications. IEEE. doi:10.1109/CogInfoCom.2018.8639955
© IEEE 2018.
Lack of physical activity is mostly addressed by implementing programs to promote physical activity but seeing as the major cause for physical inactivity is that of technology. Few studies used the approach to use the very barrier as s mean to try and educate and breed good habits. This paper outlines the design and development of a project that will us various environments, home, gym and outdoors to promote physical activity by means of technology and more specifically games.
Parent publication ISBN978-1-5386-7095-8
ConferenceIEEE International Conference on Cognitive Infocommunications
Is part of publicationCogInfoCom 2018 : 9th IEEE International Conference on Cognitive Infocommunications
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