dc.contributor.author | Varis, Essi | |
dc.date.accessioned | 2019-04-10T14:33:11Z | |
dc.date.available | 2019-04-10T14:33:11Z | |
dc.date.issued | 2019 | |
dc.identifier.isbn | 978-951-39-7725-2 | |
dc.identifier.uri | https://jyx.jyu.fi/handle/123456789/63458 | |
dc.description.abstract | This article-based doctoral dissertation explores how fictional characters unfold and
function in the cognitive interactions and tensions that take place between texts and
readers. The focus is on multimodal characters of graphic narratives. Accordingly, the
theoretical framework combines some of the central insights of comics studies with
various theoretical views on fictional characters and various premises of cognitive
narrative studies. The analyzed series were picked from the corpus of DC Comics’
Vertigo imprint, which publishes experimental, intertextual series for adult readers.
One of them, Neil Gaiman and J. H. Williams III’s miniseries The Sandman: Overture
(2013–2015), was subjected to cognitive comics analysis, the purpose of which was to
investigate how the comic’s alien characters inject a sense of nonhuman otherness in
the reading experience. The other target text, Mike Carey and Peter Gross’
metafictional series The Unwritten (2009–2015) compares Frankenstein’s monster to
fictional characters: both are artificial creations assembled out of diverse materials, but
still have a semblance of life and humanity. This analogy constitutes the backbone of
the extensive theoretical fusion and speculation performed throughout the work. The
Creature’s journey from assorted fragments into a sentient, rebellious being is likened
to the developments between structuralist, cognitive and transmedial character
theories, for instance. Additionally, Frankenstein’s handiwork and the wanderings of
his collage-like creation steer the attention towards the ways characters and their parts
are recycled from text to text and from medium to medium. These transtextual
processes are shaped both by the commercial interests of the creative industries and by
the communities of readers, whose cognitive engagements ultimately grant the
characters a spark of life. Based on the case studies conducted in the four articles, the
dissertation suggests a new enactivist theory of fictional figures. Characters are
experienced as dynamic and life-like because readers enact them as such in their
interactions with texts and other readers, and because these textual, social and cultural
environments offer possibilities for such cognitive actions. These interpretational
processes are profoundly relational, open-ended and subjective, which imbues
characters with monstrous paradoxicality and instability: they are both text and
cognition, both mimetic and synthetic, both incomplete and forever open to new
meanings.
Keywords: comic book characters, fictional characters, comics, graphic narratives,
cognitive narrative studies, enactivism, reading experiences, narrative theory,
transmedial narratology, Vertigo comics, Frankenstein’s creature | en |
dc.format.mimetype | application/pdf | |
dc.language.iso | eng | |
dc.publisher | Jyväskylän yliopisto | |
dc.relation.ispartofseries | JYU dissertations | |
dc.relation.haspart | <b>Artikkeli I:</b> Varis, E. (2016). Something Borrowed : Interfigural Characterisation in Anglo-American Fantasy Comics. In <i>M. Peppas, & S. Ebrahim (Eds.), Framescapes : Graphic Narrative Intertexts (pp. 113-122). Inter-Disciplinary Press.</i> <a href="https://jyx.jyu.fi/handle/123456789/49695"target="_blank"> https://jyx.jyu.fi/handle/123456789/49695</a> | |
dc.relation.haspart | <b>Artikkeli II:</b> Varis, E. (2019). The Monster Analogy : Why Fictional Characters are Frankenstein's Monsters. <i>SubStance, 48 (1), 63-86.</i> <a href="https://muse.jhu.edu/article/719605"target="_blank"> https://muse.jhu.edu/article/719605</a> | |
dc.relation.haspart | <b>Artikkeli III:</b> Varis, Essi (2020). Alien Overtures : Speculating about Nonhuman Experiences with Comic Book Characters. In <i>Karkulehto, Sanna; Koistinen, Aino-Kaisa; Varis, Essi (Eds.) Reconfiguring Human, Nonhuman and Posthuman in Literature and Culture. New York: Routledge, 79-107.</i> <a href="https://doi.org/10.4324/9780429243042-5"target="_blank"> DOI: 10.4324/9780429243042-5</a> | |
dc.relation.haspart | <b>Artikkeli IV:</b> Varis, E. (2016). Hyllyiltä ruutuihin ja ruuduista sydämiin : sarjakuvahahmot muuttuvina elämystuotteina. In <i>S. Karkulehto, T. Lähdesmäki, & J. Venäläinen (Eds.), Elämykset kulttuurina ja kulttuuri elämyksinä : kulttuurintutkimuksen näkökulmia elämystalouteen (pp. 275-312). Jyväskylä, Finland: Jyväskylän yliopisto.</i> <a href="http://urn.fi/URN:ISBN:978-951-39-7116-8"target="_blank"> URN:ISBN:978-951-39-7116-8</a> | |
dc.rights | In Copyright | |
dc.title | Graphic Human Experiments: Frankensteinian Cognitive Logics of Characters in Vertigo Comics and Beyond | |
dc.type | Diss. | |
dc.identifier.urn | URN:ISBN:978-951-39-7725-2 | |
dc.contributor.yliopisto | University of Jyväskylä | en |
dc.contributor.yliopisto | Jyväskylän yliopisto | fi |
dc.relation.issn | 2489-9003 | |
dc.rights.copyright | © The Author & University of Jyväskylä | |
dc.rights.accesslevel | openAccess | |
dc.type.publication | doctoralThesis | |
dc.format.content | fulltext | |
dc.rights.url | https://rightsstatements.org/page/InC/1.0/ | |