dc.contributor.author | Vesisenaho, Mikko | |
dc.contributor.author | Juntunen, Merja | |
dc.contributor.author | Häkkinen, Päivi | |
dc.contributor.author | Pöysä-Tarhonen, Johanna | |
dc.contributor.author | Fagerlund, Janne | |
dc.contributor.author | Miakush, Iryna | |
dc.contributor.author | Parviainen, Tiina | |
dc.date.accessioned | 2019-02-21T12:05:13Z | |
dc.date.available | 2019-02-21T12:05:13Z | |
dc.date.issued | 2019 | |
dc.identifier.citation | Vesisenaho, M., Juntunen, M., Häkkinen, P., Pöysä-Tarhonen, J., Fagerlund, J., Miakush, I., & Parviainen, T. (2019). Virtual Reality in Education : Focus on the Role of Emotions and Physiological Reactivity. <i>Journal of Virtual Worlds Research</i>, <i>12</i>(1). <a href="https://doi.org/10.4101/jvwr.v12i1.7329" target="_blank">https://doi.org/10.4101/jvwr.v12i1.7329</a> | |
dc.identifier.other | CONVID_28907602 | |
dc.identifier.uri | https://jyx.jyu.fi/handle/123456789/62925 | |
dc.description.abstract | Cognitive and emotional dimensions are often linked to each other in learning experiences.
Moreover, emotions and engagement can lead to better outcomes at the cognitive level. Previous
research has indicated that virtual reality (VR) provides a feeling of presence and immersion, which
can trigger emotionally engaging learning situations. In this study, we explore the opportunities and
challenges related to the use of VR in an educational context. The focus of this article is threefold:
First, we explore interdisciplinary research literature related to the use of VR for educational purposes.
Second, we introduce our VR pilot study in teacher education, applying three different kinds of VR
applications. During the pilot study, we utilized physiological measurements, the self-assessed
experience of emotional involvement (PANAS; Watson, Clark, & Tellegen, 1988) and students’
qualitative reporting on VR experiences. Third, we discuss the potential of brain imaging methods
such as EEG measures for capturing learning, performance, and emotions in VR and offer pedagogical
guidelines for the future design of VR environments. | fi |
dc.format.mimetype | application/pdf | |
dc.language.iso | eng | |
dc.publisher | University of Texas | |
dc.relation.ispartofseries | Journal of Virtual Worlds Research | |
dc.rights | CC BY-NC-ND 3.0 | |
dc.subject.other | emerging methods | |
dc.subject.other | education | |
dc.subject.other | teacher education | |
dc.subject.other | educational neuroscience | |
dc.title | Virtual Reality in Education : Focus on the Role of Emotions and Physiological Reactivity | |
dc.type | research article | |
dc.identifier.urn | URN:NBN:fi:jyu-201902111469 | |
dc.contributor.laitos | Koulutuksen tutkimuslaitos | fi |
dc.contributor.laitos | Opettajankoulutuslaitos | fi |
dc.contributor.laitos | Psykologian laitos | fi |
dc.contributor.laitos | Finnish Institute for Educational Research | en |
dc.contributor.laitos | Department of Teacher Education | en |
dc.contributor.laitos | Department of Psychology | en |
dc.contributor.oppiaine | Koulutuksen tutkimuslaitos | fi |
dc.contributor.oppiaine | Kasvatustiede | fi |
dc.contributor.oppiaine | Psykologia | fi |
dc.contributor.oppiaine | Monitieteinen aivotutkimuskeskus | fi |
dc.contributor.oppiaine | Hyvinvoinnin tutkimuksen yhteisö | fi |
dc.contributor.oppiaine | Finnish Institute for Educational Research | en |
dc.contributor.oppiaine | Education | en |
dc.contributor.oppiaine | Psychology | en |
dc.contributor.oppiaine | Centre for Interdisciplinary Brain Research | en |
dc.contributor.oppiaine | School of Wellbeing | en |
dc.type.uri | http://purl.org/eprint/type/JournalArticle | |
dc.date.updated | 2019-02-11T16:15:12Z | |
dc.type.coar | http://purl.org/coar/resource_type/c_2df8fbb1 | |
dc.description.reviewstatus | peerReviewed | |
dc.relation.issn | 1941-8477 | |
dc.relation.numberinseries | 1 | |
dc.relation.volume | 12 | |
dc.type.version | publishedVersion | |
dc.rights.copyright | © 2019 Journal of Virtual World Research. | |
dc.rights.accesslevel | openAccess | fi |
dc.type.publication | article | |
dc.subject.yso | oppiminen | |
dc.subject.yso | tulevaisuus | |
dc.subject.yso | opetusteknologia | |
dc.subject.yso | virtuaalitodellisuus | |
dc.subject.yso | oppimiskokemukset | |
dc.subject.yso | tunteet | |
dc.subject.yso | fysiologiset vaikutukset | |
dc.subject.yso | opettajankoulutus | |
dc.format.content | fulltext | |
jyx.subject.uri | http://www.yso.fi/onto/yso/p2945 | |
jyx.subject.uri | http://www.yso.fi/onto/yso/p817 | |
jyx.subject.uri | http://www.yso.fi/onto/yso/p4418 | |
jyx.subject.uri | http://www.yso.fi/onto/yso/p7990 | |
jyx.subject.uri | http://www.yso.fi/onto/yso/p16215 | |
jyx.subject.uri | http://www.yso.fi/onto/yso/p3485 | |
jyx.subject.uri | http://www.yso.fi/onto/yso/p11511 | |
jyx.subject.uri | http://www.yso.fi/onto/yso/p10746 | |
dc.rights.url | https://creativecommons.org/licenses/by-nc-nd/3.0/ | |
dc.relation.doi | 10.4101/jvwr.v12i1.7329 | |
dc.type.okm | A1 | |