Immersion Revisited: A Review of Existing Definitions of Immersion and Their Relation to Different Theories of Presence
Nilsson, N. C., Nordahl, R. & Serafin, S. (2016). Immersion Revisited: A Review of Existing Definitions of Immersion and Their Relation to Different Theories of Presence. Human Technology, 12 (2), 108-134. doi:10.17011/ht/urn.201611174652
Julkaistu sarjassa
Human Technology: An Interdisciplinary Journal on Humans in ICT EnvironmentsPäivämäärä
2016Tekijänoikeudet
© the Authors & the Agora Center, University of Jyväskylä, 2016. This is an open access article distributed under a Creative Commons Attribution-NonCommercial 4.0 International License.
The term immersion continues to be applied inconsistently within and across different fields of research connected with the study of virtual reality and interactive media. Moreover, immersion is oftentimes used interchangeably with the terms presence and engagement. This article details a review of existing definitions of immersion originating within the study of video games, virtual environments, and literary works of fiction. Based on this review, a three-dimensional taxonomy of the various conceptualizations of immersion is proposed. That is, the existing definitions of immersion may be broadly divided into three categories, each representing a dimension of the taxonomy: immersion as a property of a system, a subjective response to narrative contents, or a subjective response to challenges within the virtual environment. Finally, four distinct theories of presence are introduced and, based on the established taxonomy, we discuss how the individual theories relate to existing definitions of immersion.
...
Julkaisija
University of Jyväskylä, Agora CenterISSN Hae Julkaisufoorumista
1795-6889Metadata
Näytä kaikki kuvailutiedotKokoelmat
- Human technology [245]
Lisenssi
Samankaltainen aineisto
Näytetään aineistoja, joilla on samankaltainen nimeke tai asiasanat.
-
Immersive virtual reality for language education : examining teacher perspectives and implementation ideas for university foreign language learning environments
De Sanctis, Francesca (2024)Virtual reality (VR) has shown potential as a tool for improving the quality of language education (LE). High-immersion VR (iVR) in particular has emerged as promising for its affordance of authentically recreating real-life ... -
Toward Successfully Integrating Mini Learning Games into Social Virtual Reality Environments : Recommendations for Improving Open and Distance Learning
Mystakidis, Stylianos; Berki, Eleni; Valtanen, Juri (IATED Academy, 2017)Social virtual reality environments, also known as 3D virtual immersive environments, are threedimensional computer-generated virtual spaces that are increasingly used in attendance-based and distance education. Thanks to ... -
Virtual reality in specific phobia treatment
Haapasaari, Juuli (2018)Virtuaalitodellisuutta on ehdotettu apuvälineeksi erilaisten ahdistushäiriöiden hoitoon. Määräkohtainen pelko on ahdistushäiriö, jossa pelko kohdistuu tiettyyn kohteeseen tai tilanteeseen, ja josta moni kärsii joskus ... -
More than skin-deep : The influence of presence dimensions on purchase intentions in augmented reality shopping
Lavoye, Virginie; Tarkiainen, Anssi; Sipilä, Jenni; Mero, Joel (Elsevier, 2023)Virtual try-on applications use augmented reality to virtually display products on consumers’ faces or bodies. That is, they simulate a believable try-on experience by means of psychological presence, whereby the virtual ... -
The case of literacy motivation : Playful 3D immersive learning environments and problem-focused education for blended digital storytelling
Mystakidis, Stylianos; Berki, Eleni (IGI Global, 2018)The University of Patras' Library Services designed and offered to primary and secondary schools the pilot educational program “From the Ancient to the Modern Tablets”, featuring immersive multimedia learning experiences ...
Ellei toisin mainittu, julkisesti saatavilla olevia JYX-metatietoja (poislukien tiivistelmät) saa vapaasti uudelleenkäyttää CC0-lisenssillä.