dc.contributor.author | Ronimus, Miia | |
dc.contributor.author | Lyytinen, Heikki | |
dc.date.accessioned | 2015-12-01T09:56:34Z | |
dc.date.available | 2015-12-01T09:56:34Z | |
dc.date.issued | 2015 | |
dc.identifier.citation | Ronimus, M., & Lyytinen, H. (2015). Is School a Better Environment than Home for Digital Game-Based Learning? : The Case of GraphoGame. <i>Human Technology</i>, <i>11</i>(2), 123-147. <a href="https://doi.org/10.17011/ht/urn.201511113637" target="_blank">https://doi.org/10.17011/ht/urn.201511113637</a> | |
dc.identifier.other | CONVID_25323297 | |
dc.identifier.other | TUTKAID_67945 | |
dc.identifier.uri | https://jyx.jyu.fi/handle/123456789/47910 | |
dc.description.abstract | This study investigated how the use of an online reading game differs in home
and school environments. First and second graders (N = 194) participated in an 8-week
training during which they used the reading program GraphoGame either at home or at
school under the supervision of parents or teachers. Child participants were
recommended by parents and teachers recruited from the list of GraphoGame users, and
adults decided whether the training took place at home or at school. We measured the
frequency and duration of playing, children’s engagement, development of reading skill
and reading interest, and adult supportive involvement. The results revealed that
children who played GraphoGame at school showed higher engagement and used it
more frequently than players at home. Although teachers were more involved in the
children’s playing than were parents, only parental involvement was significantly
associated with a child’s engagement during training and the child’s learning outcomes. | en |
dc.format.mimetype | application/pdf | |
dc.language.iso | eng | |
dc.publisher | Jyväskylän Yliopisto; Agora Center | |
dc.relation.ispartofseries | Human Technology: An Interdisciplinary Journal on Humans in ICT Environments | |
dc.rights | CC BY-NC 4.0 | |
dc.subject.other | digital game-based learning | |
dc.subject.other | GraphoGame | |
dc.subject.other | motivation | |
dc.subject.other | engagement | |
dc.subject.other | parental involvement | |
dc.title | Is School a Better Environment than Home for Digital Game-Based Learning? : The Case of GraphoGame | |
dc.type | article | |
dc.identifier.urn | URN:NBN:fi:jyu-201512013870 | |
dc.contributor.laitos | Agora Center | fi |
dc.contributor.laitos | Psykologian laitos | fi |
dc.contributor.laitos | Agora Center | en |
dc.contributor.laitos | Department of Psychology | en |
dc.contributor.oppiaine | Psykologia | fi |
dc.contributor.oppiaine | Psychology | en |
dc.type.uri | http://purl.org/eprint/type/JournalArticle | |
dc.identifier.doi | 10.17011/ht/urn.201511113637 | |
dc.date.updated | 2015-12-01T07:15:06Z | |
dc.type.coar | http://purl.org/coar/resource_type/c_2df8fbb1 | |
dc.description.reviewstatus | peerReviewed | |
dc.format.pagerange | 123-147 | |
dc.relation.issn | 1795-6889 | |
dc.relation.numberinseries | 2 | |
dc.relation.volume | 11 | |
dc.type.version | publishedVersion | |
dc.rights.copyright | © 2015 Miia Ronimus & Heikki Lyytinen, and the Agora Center, University of Jyväskylä. | |
dc.rights.accesslevel | openAccess | |
dc.subject.yso | oppimisympäristö | |
dc.format.content | fulltext | |
jyx.subject.uri | http://www.yso.fi/onto/yso/p4835 | |
dc.rights.url | https://creativecommons.org/licenses/by-nc/4.0/ | |
dc.type.okm | A1 | |