Book review: Shaules, Joseph (2015). The Intercultural Mind : Connecting Culture, Cognition, and Global Living
Crawford, B., & Simons, G. F. (2015). Book review: Shaules, Joseph (2015). The Intercultural Mind : Connecting Culture, Cognition, and Global Living. Human Technology, 11(2), 165-168. https://doi.org/10.17011/ht/urn.201511113639
Julkaistu sarjassa
Human Technology: An Interdisciplinary Journal on Humans in ICT EnvironmentsPäivämäärä
2015Tekijänoikeudet
© 2015 Barbara J. Crawford and George F. Simons, and the Agora Center, University of Jyväskylä.
Julkaisija
Jyväskylän Yliopisto; Agora CenterISSN Hae Julkaisufoorumista
1795-6889Asiasanat
Julkaisu tutkimustietojärjestelmässä
https://converis.jyu.fi/converis/portal/detail/Publication/25323477
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Is School a Better Environment than Home for Digital Game-Based Learning? : The Case of GraphoGame
Ronimus, Miia; Lyytinen, Heikki (Jyväskylän Yliopisto; Agora Center, 2015)This study investigated how the use of an online reading game differs in home and school environments. First and second graders (N = 194) participated in an 8-week training during which they used the reading program ... -
Dynamic assessment of the effectiveness of digital game-based literacy training in beginning readers : a cluster randomised controlled trial
Glatz, Toivo; Tops, Wim; Borleffs, Elisabeth; Richardson, Ulla; Maurits, Natasha; Desoete, Annemie; Maassen, Ben (PeerJ, Ltd., 2023)In this article, we report on a study evaluating the effectiveness of a digital game-based learning (DGBL) tool for beginning readers of Dutch, employing active (math game) and passive (no game) control conditions. This ... -
GraphoGame – a catalyst for multi-level promotion of literacy in diverse contexts
Ojanen, Emma; Ronimus, Miia; Ahonen, Timo; Chansa-Kabali, Tamara; February, Pamela; Jere-Folotiya, Jacqueline; Kauppinen, Karri-Pekka; Ketonen, Ritva; Ngorosho, Damaris; Pitkänen, Mikko; Puhakka, Carol Suzanne; Sampa, Francis; Walubita, Gabriel; Yalukanda, Christopher; Pugh, Ken; Richardson, Ulla; Serpell, Robert; Lyytinen, Heikki (Frontiers Research Foundation, 2015)GraphoGame (GG) is originally a technology-based intervention method for supporting children with reading difficulties. It is now known that children who face problems in reading acquisition have difficulties in learning ... -
GraphoLearn SI : Digital learning support for reading difficulties in a transparent orthography
Borleffs, Elisabeth; Zwarts, Frans; Siregar, Ade R.; Maassen, Ben A. M. (Jyväskylän Yliopisto, 2020)Recognition of the importance of evidence-based technological tools that provide personalized learning opportunities is growing. This paper reports on a pilot study evaluating GraphoLearn for Standard Indonesian, a digital ... -
Cultural Knowledge as a Resource in BELF Interactions : a Longitudinal Ethnographic Study of Two Managers in Global Business
Räisänen, Tiina (Dipartimento di Lingue e Letterature Straniere dell'Università di Verona, 2019)
Ellei toisin mainittu, julkisesti saatavilla olevia JYX-metatietoja (poislukien tiivistelmät) saa vapaasti uudelleenkäyttää CC0-lisenssillä.