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dc.contributor.authorGross, Alice
dc.contributor.authorSilvennoinen, Johanna
dc.contributor.editorRebelo, Francisco
dc.contributor.editorSoares, Marcelo
dc.date.accessioned2014-08-11T04:47:07Z
dc.date.available2014-08-11T04:47:07Z
dc.date.issued2014
dc.identifier.citationGross, A., & Silvennoinen, J. (2014). Surprise as a Design Strategy in Goal-oriented Mobile Applications. In F. Rebelo, & M. Soares (Eds.), <i>Advances in Ergonomics In Design, Usability & Special Populations. Part II : Proceedings of the 5th International Conference on Applied Human Factors and Ergonomics, AHFE 2014, Kraków, Poland, 19-23 July 2014</i> (pp. 4716-4726). The Applied Human Factors and Ergonomics Conference. Advances in Human Factors and Ergonomics, 17.
dc.identifier.otherCONVID_23764224
dc.identifier.otherTUTKAID_62379
dc.identifier.urihttps://jyx.jyu.fi/handle/123456789/43978
dc.description.abstractEmotions are important in product experiences. Besides utilitarian aspects in interacting with technological products, recent research has focused on hedonic and affective aspects of product interaction. Designing unexpected product features evoking surprise has proven to be advantageous for product user interaction and user experience. Especially, in classical product design surprising the user is an efficient design strategy to create pleasurable products. However, current research has not extensively focused on the effects of surprise in technological interactive products. It is important to understand users´ experiences in relation to unexpected events in digital products in order to design pleasurable and engaging technological products. Therefore, the focus of this study is to resolve how surprise affects user experience in goal-oriented mobile applications. The product features evoking surprise is conveyed via visual user interface design by manipulating visual characteristics of the user interface elements. The results of this study indicate that introducing surprise in goal-oriented contexts does not have a positive effect on users. It seems that an unexpected interruption of task flow lets satisfaction levels drop. Results of this study provide novel insights how surprise affects user experience in technological products and can be utilized in designing mobile applications.fi
dc.language.isofin
dc.publisherThe Applied Human Factors and Ergonomics Conference
dc.relation.ispartofAdvances in Ergonomics In Design, Usability & Special Populations. Part II : Proceedings of the 5th International Conference on Applied Human Factors and Ergonomics, AHFE 2014, Kraków, Poland, 19-23 July 2014
dc.relation.ispartofseriesAdvances in Human Factors and Ergonomics
dc.relation.urihttp://www.ahfe2014.org/files/books/2014ED-PART-II.pdf
dc.subject.otherdesign
dc.subject.othermobile
dc.subject.otherapplication
dc.titleSurprise as a Design Strategy in Goal-oriented Mobile Applications
dc.typeconferenceObject
dc.identifier.urnURN:NBN:fi:jyu-201408072314
dc.contributor.laitosTietojenkäsittelytieteiden laitosfi
dc.contributor.laitosDepartment of Computer Science and Information Systemsen
dc.contributor.oppiaineKognitiotiedefi
dc.contributor.oppiaineCognitive Scienceen
jyx.tutka.ksnameProceedings of the 5th AHFE Conference 19-23 July 2014. Advances in Ergonomics In Design, Usability & Special Populations. Part II.
dc.type.urihttp://purl.org/eprint/type/ConferencePaper
dc.date.updated2014-08-07T03:30:10Z
dc.relation.isbn978-1-4951-2107-4
dc.type.coarconference paper
dc.description.reviewstatuspeerReviewed
dc.format.pagerange4716-4726
dc.type.versionacceptedVersion
dc.rights.copyright© AHFE Conference. This is a final draft version of an article whose final and definitive form has been published in the conference proceedings by AHFE Conference.
dc.rights.accesslevelopenAccessfi
dc.relation.conferenceInternational Conference on Applied Human Factors and Ergonomics AHFE


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