Designing New learning Environments for Music - Implementing the MobiKid experience
In 2006-2008 a mobile software application MobiKid for children aged 3-6 was developed to allow children to sing, record and listen to the songs independently at home. They could even forward the recorded songs to be downloaded from a server by their teacher and relatives. With not yet completed user interface (UI) features the program offered children a motivating context for singing and musical creativity. The child-centered MobiKid UI was developed collaboratively by different experts of music education and software engineering. MobiKid pilot study was expected to reflect the preliminary requirements for child-centered software and usability features for further development among informal music making and learning. On 2009 additional usability evaluations were carried out to learn about how to improve the application usability from the viewpoint young children aged 5-6. In the present study we explore the background of the earlier MobiKid, and discuss on its design and testing procedure in order to understand the early experiences on the pilot study. Afterwards, we examine the usability of the MobiKid application from the viewpoint of young children as to be implemented on developing additional applications for the future JamMo (jamming mobile) product . ...
ConferenceESCOM 2009 : 7th Triennial Conference of European Society for the Cognitive Sciences of Music
MetadataShow full item record
- ESCOM 2009 
Showing items with similar title or keywords.
Usability in ERP (Single and Multiple Document Interface) Application Environments Sadiq, Mazhar; Pirhonen, Antti (Centre for Promoting Ideas, 2014)The usability of complex information systems, like enterprise resource planning (ERP), is the next frontier, as the trend becomes more and more adopted in the industrial working environment. In complex information ...
User interface design for children and youth : websites and applications to promote mental health and wellbeing Mehtälä, Saana (2018)This master’s thesis focuses on the design of digital mental health and wellbeing websites and applications for children and youth. First, a literature review was carried out to identify the most important theories and ...
Designing and Implementing a Big Open Online Course by Using a 3D Virtual Immersive Environment : Lessons Learned Mystakidis, Stylianos; Berki, Eleni; Valtanen, Juri (IATED Academy, 2017)Open Education (OE) is a distance learning approach that was strategically chosen by the European Commission (EC) to encourage cost-effective training, upskilling and reskilling of large population groups and workforce ...
Designing and implementing a CSCL-based course on the data security of a wireless learning environment Vuojärvi, Hanna; Isomäki, Hannakaisa (Eastern Mediterranean University, 2012)This article reports on a design-based research (DBR) process for designing and implementing a computer-supported collaborative learning (CSCL) course on the data security of wireless learning environments. The study ...
Designing for Positive User Experience in Work Contexts : Experience Categories and their Applications Zeiner, Katharina M.; Burmester, Michael; Haasler, Kristin; Henschel, Julian; Laib, Magdalena; Schippert, Katharina (University of Jyväskylä, 2018)Experience categories describe repeatedly occurring qualities of positive experiences that can be used for the analysis and generation of new/further/more positive experiences. This paper describes experience categories ...