An animated agent as a child's partner in practicing of cognitive skills in a computer-mediated environment
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Verbal abuse in online multiplayer gaming : a survey of its prevalence and effects on the playing experience
Peurala, Laura (2020)Videopelit ovat nykyään yleinen harrastus ja nykyteknologia mahdollistaa pelaamisen ja kommunikaation ihmisten kanssa reaaliajassa ympäri maailman. Usein pelejä pelataan monen hengen ryhmissä, ns.moninpeleinä, joka edellyttää ... -
Computational Rationality as a Theory of Interaction
Oulasvirta, Antti; Jokinen, Jussi P. P.; Howes, Andrew (ACM, 2022)How do people interact with computers? This fundamental question was asked by Card, Moran, and Newell in 1983 with a proposition to frame it as a question about human cognition – in other words, as a matter of how information ... -
On the Convergence of Affective and Persuasive Technologies in Computer-Mediated Health-Care Systems
García-Betances, Rebeca I.; Fico, Giuseppe; Salvi, Dario; Ottaviano, Manuel; Arredondo, María T. (Jyväskylän Yliopisto; Agora Center, 2015)This paper offers a portrayal of how affective computing and persuasive technologies can converge into an effective tool for interfacing biomedical engineering with behavioral sciences and medicine. We describe the ... -
On the Effect of Analog Noise in Discrete-Time Analog Computations
Maass, Wolfgang; Orponen, Pekka (MIT Press, 1998)We introduce a model for analog computation with discrete time in the presence of analog noise that is flexible enough to cover the most important concrete cases, such as noisy analog neural nets and networks of spiking ... -
Using Slack for computer-mediated communication to support higher education students’ peer interactions during Master’s thesis seminar
Tuhkala, Ari; Kärkkäinen, Tommi (Springer, 2018)Our study contributes to the research on computer-mediated communication in higher education by experimenting a modern communication tool called Slack. In particular, we consider using Slack to support students’ peer ...