Haku
Aineistot 3021-3030 / 5414
Editor's instruction : The challenges and opportunities of Human Technology
(University of Jyväskylä, Agora Center, 2005)
From the Editor-in-Chief: Open Access Publishing as an Incorporator of Research and Innovation Cycle
(University of Jyväskylä, Agora Center, 2005)
List of reviewers 2005-2006
(University of Jyväskylä, Agora Center, 2007)
Kirja-arvostelu : Dylan Thomas (suom) Mika Korhonen: Rakkauden ensi kuumeesta
(Maailmankirjat, 2024)
Conceptualizing the self: A critical analysis of the self as a discursive trend in human–computer interaction research
(University of Jyväskylä, Agora Center, 2017)
In human–computer interaction (HCI), the human often has been conceptualized
as a user. Although this notion has illuminated one aspect of the human–technology
relationship, some researchers have argued for the need to ...
Ways of Walking : Understanding Walking's Implications for the Design of Handheld Technology via a Humanistic Ethnographic Approach
(University of Jyväskylä, Agora Center, 2016)
It seems logical to argue that mobile computing technologies are intended for
use “on-the-go.” However, on closer inspection, the use of mobile technologies pose a
number of challenges for users who are mobile, particularly ...
(Re-)Balancing the Triforce : Gender representation and androgynous masculinity in the Legend of Zelda series
(Jyväskylän Yliopisto, 2019)
The Legend of Zelda series is one of the most beloved and acclaimed Japanese video game franchises in the world. The series’ protagonist is an androgynous male character, though recent conversations between Nintendo and ...
The GraphoGame Method: The Theoretical and Methodological Background of the Technology-Enhanced Learning Environment for Learning to Read
(Jyväskylän yliopisto, Agora Center, 2014)
Extending the Semiotics of Embodied Interaction to Blended Spaces
(Agora Center, Jyväskylän Yliopisto, 2015)
In this paper, we develop a new way of understanding interactions in blended spaces. We do this by developing ideas about embodied semiotics and then apply these ideas to the analysis of interaction in mixed-reality blended ...
Make It Intuitive: An Evaluation Practice Emergent from the Plans and Scripted Behavior of the Computer-Community of Practice
(University of Jyväskylä, Agora Center, 2012)
The catch phrase today for system designers is to “make it intuitive,” which begs the question, what is intuitive? The action research discussed in this article was the final stage of the application of grounded theory to ...