Haku
Aineistot 2841-2850 / 5250
Algorithmic Reflections on Choreography
(University of Jyväskylä, Agora Center, 2016)
In 1996, Pablo Ventura turned his attention to the choreography software Life Forms to find out whether the then-revolutionary new tool could lead to new possibilities of expression in contemporary dance. During the next ...
Designing for Positive User Experience in Work Contexts : Experience Categories and their Applications
(University of Jyväskylä, 2018)
Experience categories describe repeatedly occurring qualities of positive
experiences that can be used for the analysis and generation of new/further/more
positive experiences. This paper describes experience categories ...
A case study on gamified interventions for team cohesion in factory work
(University of Jyväskylä, 2018)
In this article, we aim to provide insights into the design and implementation of
game elements for teamwork on the work floor and to study their effect. Inventing games to
break monotonous jobs is a long-standing practice, ...
Body, Space, and Emotion: A Perceptual Study
(University of Jyväskylä, Agora Center, 2017)
The present study aims at providing a systematic account of emotion
perception applied to expressive full-body movement. Within the framework of the lens
model, we identified the decoding process underlying one’s capacity ...
Domestication of a Robotic Medication-Dispensing Service Among Older People in Finnish Lapland
(Jyväskylän Yliopisto, 2020)
This paper presents a case study on a robotic medication-dispensing service used
in the everyday lives of older people in Finnish Lapland through the concept of
domestication. The study took an ethnographic approach. A ...
Immersion Revisited: A Review of Existing Definitions of Immersion and Their Relation to Different Theories of Presence
(University of Jyväskylä, Agora Center, 2016)
The term immersion continues to be applied inconsistently within and across different fields of research connected with the study of virtual reality and interactive media. Moreover, immersion is oftentimes used interchangeably ...
Exploring aesthetics, design, and experience in the age of semiotic technology
(Jyväskylän Yliopisto, 2018)
From the Editor in Chief: Technologies to Support Learning, Well-Being, and Communication
(University of Jyväskylä, Agora Center, 2013)
From the Editor in Chief: Tensions in Human-Technology Research
(University of Jyväskylä, Agora Center, 2012)
Designing a Eustress Toolbox : From entrepreneur experiences to an online service
(University of Jyväskylä, 2018)
Stress is typically seen as a negative phenomenon. However, the positive side
of stress (i.e., eustress) has the potential to improve well-being, productivity, and
innovativeness, thus increasing individuals’ daily resources ...