The habits of playing and the reasons for not playing exergames: Age differences in Finland

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dc.contributor.author Kari, Tuomas
dc.contributor.author Makkonen, Markus
dc.contributor.author Moilanen, Panu
dc.contributor.author Frank, Lauri
dc.date.accessioned 2012-11-26T12:31:32Z
dc.date.available 2012-11-26T12:31:32Z
dc.date.issued 2012 fi
dc.identifier.citation Kari, T., Makkonen, M., Moilanen, P., & Frank, L. (2012). The habits of playing and the reasons for not playing exergames: Age differences in Finland. In K. Blashki (Ed.), Proceedings of the IADIS International Conferences Interfaces and Human Computer Interaction 2012 and Game and Entertainment Technologies 2012, Section II (pp. 29-38). Lisbon: IADIS Press. fi
dc.identifier.other TUTKAID_51696
dc.identifier.uri http://hdl.handle.net/123456789/40435
dc.description.abstract This study examines the habits of playing and the reasons for not playing digital exercise games (i.e., exergames), concentrating especially on the differences between four different age groups of players and non-players. Exergames can be considered an important and interesting research topic as they can be used to motivate people to do more exercise and, consequently, to improve their health and well-being. There are also potentially significant age differences in how these games are perceived. The study is based on analysing an online survey sample of 3,036 Finnish consumers by using contingency tables, the Pearson’s χ2 tests of independence, and the Cramér’s V coefficients. The results of the analysis reveal 11 main reasons for not playing exergames as well as several age differences especially in the reasons for not playing exergames but also in the habits of playing exergames. Based on these results, the exergaming industry still seems to have a long way to go before exergames are perceived interesting enough in terms of the gaming experience and useful enough in terms of their effects on physical fitness. The findings of the study should be taken into account in the design and marketing of exergames. fi
dc.language.iso eng
dc.publisher IADIS Press
dc.relation.ispartof Proceedings of the IADIS International Conferences Interfaces and Human Computer Interaction 2012 and Game and Entertainment Technologies 2012, Section II (pp. 29-38). Edited by K. Blashki. ISBN 978-972-8939-75-5.
dc.rights © IADIS Press. This is an author's final draft version of an article whose final and definitive form has been published by IADIS Press. Deposited with the kind permission of the publisher.
dc.subject.other Exergames
dc.subject.other habits of playing
dc.subject.other reasons for not playing
dc.subject.other age differences
dc.title The habits of playing and the reasons for not playing exergames: Age differences in Finland
dc.type Conference paper en
dc.identifier.urn URN:NBN:fi:jyu-201211243063
dc.subject.kota 520
dc.contributor.laitos Tietojenkäsittelytieteiden laitos fi
dc.contributor.laitos Department of Computer Science and Information Systems en
jyx.tutka.ksname Proceedings of the IADIS International Conferences Interfaces and Human Computer Interaction 2012 and Game and Entertainment Technologies 2012, Section II
jyx.tutka.pagetopage 29-38
dc.type.uri http://purl.org/eprint/type/ConferencePaper
dc.date.updated 2012-11-24T04:30:13Z
dc.description.version Author's Final draft
eprint.status http://purl.org/eprint/type/status/PeerReviewed
dc.identifier.conference IADIS International Conference Interfaces and Human Computer Interaction 2012 Lisbon, Portugal 21 - 23 July 2012

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