Participation of the young ones in virtual worlds : A look at experiences and motivations

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dc.contributor.author Iqbal, Ahmer
dc.contributor.author Kankaanranta, Marja
dc.contributor.author Neittaanmäki, Pekka
dc.date.accessioned 2012-11-15T12:39:13Z
dc.date.available 2012-11-15T12:39:13Z
dc.date.issued 2011 fi
dc.identifier.citation Iqbal, A., Kankaanranta, M., & Neittaanmäki, P. (2011). Participation of the young ones in virtual worlds: A look at experiences and motivations. World Journal on Educational Technology, 3 (1), 16-27. Retrieved from http://www.world-education-center.org/index.php/wjet/article/view/178/pdf_40
dc.identifier.issn 1309-0348
dc.identifier.uri http://hdl.handle.net/123456789/40335
dc.description.abstract Virtual worlds have become very popular and there have been some attempts to find the motivations and experiences of using them. The aim of this paper is to analyze the motivations and experiences of young ones to utilize virtual worlds. The paper identifies the activities that children perform in virtual worlds, features they use as well as the reasons for abandoning these virtual worlds. The paper presents results of a qualitative field study. The results indicate that features that are liked in the virtual worlds are similar to games. The most liked features for virtual worlds were developing characters and doing things in groups. The activities that were liked the most in virtual worlds were: chatting or doing different things with friends; playing games; and exploring new places. The main reasons to abandon virtual worlds were increased needs for social networking and better gaming experiences. Students showed interest in using games and virtual worlds at schools, but were generally rather skeptic about this possibility. fi
dc.language.iso eng
dc.publisher Academic World Education & Research Center
dc.relation.ispartofseries World Journal on Educational Technology
dc.relation.uri http://www.world-education-center.org/index.php/wjet
dc.rights This is an open access article and published under a Creative Commons Attribution 3.0 License.
dc.rights.uri http://creativecommons.org/licenses/by/3.0/
dc.subject.other virtual worlds en
dc.subject.other multi-user virtual environments en
dc.subject.other user experience en
dc.subject.other motivation en
dc.subject.other computer-assisted learning en
dc.title Participation of the young ones in virtual worlds : A look at experiences and motivations
dc.type Article en
dc.identifier.urn URN:NBN:fi:jyu-201211153014
dc.contributor.tiedekunta Informaatioteknologian tiedekunta fi
dc.contributor.tiedekunta Faculty of Information Technology en
dc.contributor.laitos Agora Center
dc.contributor.laitos Informaatioteknologian tiedekunta fi
dc.description.version Published PDF

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