Show simple item record

dc.contributor.authorLipponen, Sari
dc.contributor.authorEklund, Kenneth
dc.contributor.authorLaakso, Marja-Leena
dc.contributor.authorKoivula, Merja
dc.contributor.authorHuttunen, Kerttu
dc.date.accessioned2024-06-06T11:41:31Z
dc.date.available2024-06-06T11:41:31Z
dc.date.issued2024
dc.identifier.citationLipponen, S., Eklund, K., Laakso, M.-L., Koivula, M., & Huttunen, K. (2024). ECEC educators’ Attitudes and Perceptions Toward and Supportive Role in children’s Digital Gameplay : The Emotion Detectives Game as an example. <i>Early Education and Development</i>, <i>Early online</i>. <a href="https://doi.org/10.1080/10409289.2024.2360881" target="_blank">https://doi.org/10.1080/10409289.2024.2360881</a>
dc.identifier.otherCONVID_216138308
dc.identifier.urihttps://jyx.jyu.fi/handle/123456789/95614
dc.description.abstractToday, digital games are considered important tools for learning, but using them in early childhood education and care (ECEC) has raised the question of educators’ roles when children play an educational digital game. The aim of this study was to explore how ECEC educators differed in their attitudes and perceptions toward and ways of supporting children’s digital gameplay and how these differences were associated with children’s gameplay. The data were collected by interviewing seven ECEC educators in four ECEC groups in which 30 children aged 5–6 years played an educational Emotion Detectives game. The log data were also analyzed. Research Findings: Based on the differences in support discovered, the educators were found to represent two groups: a non-supportive group (NSG) and a supportive group (SG). Compared to the NSG, the children in the SG played more and were more successful in their gameplay. Practice or Policy: The findings of this study emphasize the importance of organizing regular gameplay sessions when children’s development is supported using educational games and of monitoring that all children have opportunities to get enough practice by playing. In addition, educators need to familiarize themselves with the game to be able to discuss it with children, motivate them to play, and help on demand.en
dc.format.mimetypeapplication/pdf
dc.language.isoeng
dc.publisherRoutledge
dc.relation.ispartofseriesEarly Education and Development
dc.rightsCC BY 4.0
dc.titleECEC educators’ Attitudes and Perceptions Toward and Supportive Role in children’s Digital Gameplay : The Emotion Detectives Game as an example
dc.typearticle
dc.identifier.urnURN:NBN:fi:jyu-202406064374
dc.contributor.laitosKasvatustieteiden laitosfi
dc.contributor.laitosKasvatustieteiden ja psykologian tiedekuntafi
dc.contributor.laitosDepartment of Educationen
dc.contributor.laitosFaculty of Education and Psychologyen
dc.type.urihttp://purl.org/eprint/type/JournalArticle
dc.type.coarhttp://purl.org/coar/resource_type/c_2df8fbb1
dc.description.reviewstatuspeerReviewed
dc.relation.issn1040-9289
dc.relation.volumeEarly online
dc.type.versionpublishedVersion
dc.rights.copyright© 2024 the Authors
dc.rights.accesslevelopenAccessfi
dc.subject.ysovarhaiskasvatus
dc.subject.ysopäiväkodit
dc.subject.ysodigitaaliset pelit
dc.subject.ysolapset (ikäryhmät)
dc.subject.ysopelit
dc.format.contentfulltext
jyx.subject.urihttp://www.yso.fi/onto/yso/p1650
jyx.subject.urihttp://www.yso.fi/onto/yso/p282
jyx.subject.urihttp://www.yso.fi/onto/yso/p22353
jyx.subject.urihttp://www.yso.fi/onto/yso/p4354
jyx.subject.urihttp://www.yso.fi/onto/yso/p6062
dc.rights.urlhttps://creativecommons.org/licenses/by/4.0/
dc.relation.doi10.1080/10409289.2024.2360881
dc.type.okmA1


Files in this item

Thumbnail

This item appears in the following Collection(s)

Show simple item record

CC BY 4.0
Except where otherwise noted, this item's license is described as CC BY 4.0