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dc.contributor.authorSiitonen, Marko
dc.contributor.editorSommier, Melodine
dc.contributor.editorRoiha, Anssi
dc.contributor.editorLahti, Malgorzata
dc.date.accessioned2023-10-04T09:32:25Z
dc.date.available2023-10-04T09:32:25Z
dc.date.issued2023
dc.identifier.citationSiitonen, M. (2023). Playing critically : Using digital intercultural simulation games in higher education. In M. Sommier, A. Roiha, & M. Lahti (Eds.), <i>Interculturality in Higher Education : Putting Critical Approaches into Practice</i> (pp. 131-146). Routledge. <a href="https://doi.org/10.4324/9781003322702-9" target="_blank">https://doi.org/10.4324/9781003322702-9</a>
dc.identifier.otherCONVID_164645380
dc.identifier.urihttps://jyx.jyu.fi/handle/123456789/89384
dc.description.abstractIntercultural educators have long used simulation games as pedagogical tools. Research has indicated their great potential for purposes such as teaching ethics and civics which align with the aims of critical pedagogy. These include facilitating dialogue, illustrating the dynamics of systemic structures, the centrality of language and communication, and understanding the fluidity and complexity of systemic power and privilege in general. Still, there are also certain difficulties or weaknesses, the most notable of which is the juxtaposition of simulations’ tendency to simplify reality and critical pedagogy’s aim to uncover the complex ways in which structures and power are intertwined. This chapter considers possible starting points for designing and utilising simulation games in critical intercultural education. Looking at game design, the concepts of games of emergence and procedural rhetoric are considered. Regarding gameplay and the following debriefing, the concept of a ‘third space’ is explored as a possible way into imagining differently.en
dc.format.extent153
dc.format.mimetypeapplication/pdf
dc.language.isoeng
dc.publisherRoutledge
dc.relation.ispartofInterculturality in Higher Education : Putting Critical Approaches into Practice
dc.rightsIn Copyright
dc.titlePlaying critically : Using digital intercultural simulation games in higher education
dc.typebookPart
dc.identifier.urnURN:NBN:fi:jyu-202310045404
dc.contributor.laitosKieli- ja viestintätieteiden laitosfi
dc.contributor.laitosDepartment of Language and Communication Studiesen
dc.contributor.oppiaineIntercultural Communicationfi
dc.contributor.oppiaineIntercultural Communicationen
dc.type.urihttp://purl.org/eprint/type/BookItem
dc.relation.isbn978-1-032-34539-0
dc.type.coarhttp://purl.org/coar/resource_type/c_3248
dc.description.reviewstatuspeerReviewed
dc.format.pagerange131-146
dc.type.versionacceptedVersion
dc.rights.copyright© 2023 selection and editorial matter, Mélodine Sommier, Anssi Roiha and Małgorzata Lahti; individual chapters, the contributors
dc.rights.accesslevelopenAccessfi
dc.relation.grantnumber353267
dc.subject.ysokorkeakouluopetus
dc.subject.ysokulttuurienvälinen vuorovaikutus
dc.subject.ysokulttuurienvälisyys
dc.subject.ysosimulaatiopelit
dc.subject.ysodigitaaliset pelit
dc.subject.ysooppimispelit
dc.subject.ysokulttuuriosaaminen
dc.subject.ysokriittinen pedagogiikka
dc.format.contentfulltext
jyx.subject.urihttp://www.yso.fi/onto/yso/p1246
jyx.subject.urihttp://www.yso.fi/onto/yso/p25798
jyx.subject.urihttp://www.yso.fi/onto/yso/p10645
jyx.subject.urihttp://www.yso.fi/onto/yso/p26450
jyx.subject.urihttp://www.yso.fi/onto/yso/p22353
jyx.subject.urihttp://www.yso.fi/onto/yso/p23092
jyx.subject.urihttp://www.yso.fi/onto/yso/p8342
jyx.subject.urihttp://www.yso.fi/onto/yso/p20298
dc.rights.urlhttp://rightsstatements.org/page/InC/1.0/?language=en
dc.relation.doi10.4324/9781003322702-9
dc.relation.funderResearch Council of Finlanden
dc.relation.funderSuomen Akatemiafi
jyx.fundingprogramCentre of Excellence, AoFen
jyx.fundingprogramHuippuyksikkörahoitus, SAfi
dc.type.okmA3


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