Aesthetics of Agency and the Rhythm of Gameplay
Kalmanlehto, J. (2023). Aesthetics of Agency and the Rhythm of Gameplay. Games and Culture: A Journal of Interactive Media, OnlineFirst. https://doi.org/10.1177/15554120231185630
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Games and Culture: A Journal of Interactive MediaAuthors
Date
2023Copyright
© 2023 the Authors
In this study I investigate aesthetics of agency in games in terms of rhythm. Following C. Thi Nguyen's theory of agency as the aesthetic medium of games, I suggest that the aesthetic experience of agency can be interpreted in terms of rhythm. First, I provide an overview of Nguyen's theory of games as the art of agency. By focusing on Nguyen's characterization of the aesthetic experience of agency, I highlight a need for a more detailed description of agential aesthetics. Second, I introduce a philosophical interpretation of rhythm as a distinction between form and flow. Finally, by using Elden Ring as an example I argue that an understanding rhythm as form in continuous motion captures the transient and mutable character of agency as the object of the player's aesthetic experience. Rhythm provides insight into the temporal nature of Nguyen's process aesthetics and explains how agency can have nonconceptual meaning.
Publisher
SAGE PublicationsISSN Search the Publication Forum
1555-4120Keywords
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https://converis.jyu.fi/converis/portal/detail/Publication/183983851
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Kone FoundationAdditional information about funding
This work was supported by the Koneen Säätiö.License
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