Web Three Point Oh: The Virtual Is the Real
Samankaltainen aineisto
Näytetään aineistoja, joilla on samankaltainen nimeke tai asiasanat.
-
Collective intelligence operations of human and virtual agents in CPS (Cyber Physical System)
Spiga, Fabiano (2020)This thesis deals with contemporary emergent approaches to CPS (Cyber Physical System) cognitive automation and embedded-intelligence processes, either with or without a HitL (Human-in-the-Loop) setting. The introduction ... -
GUI personalization framework driven by personal semantic user profile
Suopellonmäki, Pekka (2017)Sovelluskehys käyttöliittymän personointiin käyttäen semanttista käyttäjäprofiilia. Internetin kehittyessä maailma verkostoituu yhä enemmän. Käytämme päivittäin monia laitteita ja erilaisia käyttöliittymiä, mutta vaikka ... -
A Text-based Ontology-driven Decision Support System
Nguyen Kim, Chinh (2018)The coming of the Big Data era has posed great challenges to the traditional de- cision support systems, which are unable to effectively leverage unstructured data, necessi- tating more flexible and adaptable approaches. ... -
ECEC educators’ Attitudes and Perceptions Toward and Supportive Role in children’s Digital Gameplay : The Emotion Detectives Game as an example
Lipponen, Sari; Eklund, Kenneth; Laakso, Marja-Leena; Koivula, Merja; Huttunen, Kerttu (Routledge, 2024)Today, digital games are considered important tools for learning, but using them in early childhood education and care (ECEC) has raised the question of educators’ roles when children play an educational digital game. The ... -
Beyond the Figure: The Notion of Mimetic Subject Formation in Philippe Lacoue-Labarthe’s Philosophy and its Relevance to Digital Gameplay
Kalmanlehto, Johan (Jyväskylän yliopisto, 2019)This dissertation investigates the notion of mimetic formation of the subject in Philippe Lacoue-Labarthe’s philosophical writing in relation to digital gameplay. The aim of the research is to provide an interpretation of ...
Ellei toisin mainittu, julkisesti saatavilla olevia JYX-metatietoja (poislukien tiivistelmät) saa vapaasti uudelleenkäyttää CC0-lisenssillä.