University of Jyväskylä | JYX Digital Repository

  • English  | Give feedback |
    • suomi
    • English
 
  • Login
JavaScript is disabled for your browser. Some features of this site may not work without it.
View Item 
  • JYX
  • Julkaisusarjat
  • Cybertext Yearbook
  • View Item
JYX > Julkaisusarjat > Cybertext Yearbook > View Item

Web Three Point Oh: The Virtual Is the Real

Thumbnail
View/Open
793.3Kb

Downloads:  
Show download detailsHide download details  
Authors
Virginia Kuhn
Date
2013

 
Keywords
gameplay, Geneva Conventions, Semantic Web, Web 2.0, Web 3.0
Metadata
Show full item record
Collections
  • Cybertext Yearbook [74]

Related items

Showing items with similar title or keywords.

  • GUI personalization framework driven by personal semantic user profile 

    Suopellonmäki, Pekka (2017)
    Sovelluskehys käyttöliittymän personointiin käyttäen semanttista käyttäjäprofiilia. Internetin kehittyessä maailma verkostoituu yhä enemmän. Käytämme päivittäin monia laitteita ja erilaisia käyttöliittymiä, mutta vaikka ...
  • A Text-based Ontology-driven Decision Support System 

    Nguyen Kim, Chinh (2018)
    The coming of the Big Data era has posed great challenges to the traditional de- cision support systems, which are unable to effectively leverage unstructured data, necessi- tating more flexible and adaptable approaches. ...
  • Aesthetic Self-Formation in Digital Gameplay with Philippe Lacoue-Labarthe’s Philosophy 

    Kalmanlehto, Johan (Aalto ARTS Books, 2017)
  • ’’Are you looking at the fire?’’ : a material package for examining video game narratives told using gameplay mechanics 

    Hepola, Tomi (2021)
    Monet taiteenalat, kuten elokuvat ja romaanit, voivat kertoa tarinoita rajoituksiensa mukaan, mutta videopelit pystyvät tehostamaan tarinoankerrontaansa pelimekaniikoidensa avulla tavalla, mihin mikään muu media ei pysty. ...
  • Constructing co-presence through shared VR gameplay 

    Olbertz-Siitonen, Margarethe; Piirainen-Marsh, Arja; Siitonen, Marko (Goethe-Universität Frankfurt am Main Universitätsbibliothek, 2021)
    This study analyzes how participants playing VR games construct co-presence and shared gameplay. The analysis focuses on in­stances of play where one person is wearing the VR equipment, and other participants are located ...
  • Browse materials
  • Browse materials
  • Articles
  • Conferences and seminars
  • Electronic books
  • Historical maps
  • Journals
  • Tunes and musical notes
  • Photographs
  • Presentations and posters
  • Publication series
  • Research reports
  • Research data
  • Study materials
  • Theses

Browse

All of JYXCollection listBy Issue DateAuthorsSubjectsPublished inDepartmentDiscipline

My Account

Login

Statistics

View Usage Statistics
  • How to publish in JYX?
  • Self-archiving
  • Publish Your Thesis Online
  • Publishing Your Dissertation
  • Publication services

Open Science at the JYU
 
Data Protection Description

Accessibility Statement

Unless otherwise specified, publicly available JYX metadata (excluding abstracts) may be freely reused under the CC0 waiver.
Open Science Centre