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dc.contributor.authorPatel, Priyanka
dc.contributor.authorTorppa, Minna
dc.contributor.authorAro, Mikko
dc.contributor.authorRichardson, Ulla
dc.contributor.authorLyytinen, Heikki
dc.date.accessioned2021-08-23T11:33:24Z
dc.date.available2021-08-23T11:33:24Z
dc.date.issued2022
dc.identifier.citationPatel, P., Torppa, M., Aro, M., Richardson, U., & Lyytinen, H. (2022). Assessing the effectiveness of a game‐based phonics intervention for first and second grade English language learners in India : A randomized controlled trial. <i>Journal of Computer Assisted Learning</i>, <i>38</i>(1), 76-89. <a href="https://doi.org/10.1111/jcal.12592" target="_blank">https://doi.org/10.1111/jcal.12592</a>
dc.identifier.otherCONVID_100245964
dc.identifier.urihttps://jyx.jyu.fi/handle/123456789/77449
dc.description.abstractBackground In 2018, it was found that only a quarter of Grade 3 children in India were reading at grade level. A growing demand for English education has further limited children's literacy achievement. Despite a strong evidence base in favour of using systematic phonics for building English literacy skills, many teachers in India continue to use rote-methods of literacy instruction. Objectives We aimed to examine the efficacy of GraphoLearn (GL) English Rime, a computer-assisted reading intervention, in improving the foundational literacy skills of 1st and 2nd grade students who were attending an English medium school in India. Methods A total of 136 students across 6 classrooms were randomly allocated to play either GL or a control math game over a 5-week intervention period. Students were pre- and post-tested on various English literacy skills using tasks built into the GL software as well as through oral and paper-based tasks. Results and Conclusions Students who played GL showed significantly greater and faster development on in-game measures of letter-sound knowledge, rime unit recognition, and word recognition as compared to students who did not play GL. In addition, GL resulted in greater effects on these measures for students with stronger English literacy skills prior to the start of the intervention. No differences were found between groups on the oral and paper-based tasks. Implications GL was able to quickly and effectively teach critical sub-skills for reading. However, a lack of effects on the out-of-game measures opens the door for further discussion on the successful implementation of such interventions.en
dc.format.mimetypeapplication/pdf
dc.language.isoeng
dc.publisherJohn Wiley & Sons
dc.relation.ispartofseriesJournal of Computer Assisted Learning
dc.rightsCC BY 4.0
dc.subject.othereducational technology
dc.subject.otherEnglish language learners
dc.subject.otherGraphoLearn
dc.subject.otherIndia
dc.subject.otherintervention
dc.subject.otherphonics
dc.titleAssessing the effectiveness of a game‐based phonics intervention for first and second grade English language learners in India : A randomized controlled trial
dc.typearticle
dc.identifier.urnURN:NBN:fi:jyu-202108234614
dc.contributor.laitosKasvatustieteiden laitosfi
dc.contributor.laitosPsykologian laitosfi
dc.contributor.laitosOpettajankoulutuslaitosfi
dc.contributor.laitosSoveltavan kielentutkimuksen keskusfi
dc.contributor.laitosDepartment of Educationen
dc.contributor.laitosDepartment of Psychologyen
dc.contributor.laitosDepartment of Teacher Educationen
dc.contributor.laitosCentre for Applied Language Studiesen
dc.contributor.oppiaineResurssiviisausyhteisöfi
dc.contributor.oppiaineErityispedagogiikkafi
dc.contributor.oppiaineKasvatuspsykologiafi
dc.contributor.oppiainePsykologiafi
dc.contributor.oppiaineSchool of Resource Wisdomen
dc.contributor.oppiaineSpecial Educationen
dc.contributor.oppiaineKasvatuspsykologiaen
dc.contributor.oppiainePsychologyen
dc.type.urihttp://purl.org/eprint/type/JournalArticle
dc.type.coarhttp://purl.org/coar/resource_type/c_2df8fbb1
dc.description.reviewstatuspeerReviewed
dc.format.pagerange76-89
dc.relation.issn0266-4909
dc.relation.numberinseries1
dc.relation.volume38
dc.type.versionpublishedVersion
dc.rights.copyright© 2021 the Authors
dc.rights.accesslevelopenAccessfi
dc.subject.ysoopetusteknologia
dc.subject.ysoopetusmenetelmät
dc.subject.ysolukeminen
dc.subject.ysotietokoneavusteinen oppiminen
dc.subject.ysopelaaminen
dc.subject.ysolapset (ikäryhmät)
dc.subject.ysoenglannin kieli
dc.subject.ysolukutaito
dc.format.contentfulltext
jyx.subject.urihttp://www.yso.fi/onto/yso/p4418
jyx.subject.urihttp://www.yso.fi/onto/yso/p988
jyx.subject.urihttp://www.yso.fi/onto/yso/p11406
jyx.subject.urihttp://www.yso.fi/onto/yso/p7221
jyx.subject.urihttp://www.yso.fi/onto/yso/p14483
jyx.subject.urihttp://www.yso.fi/onto/yso/p4354
jyx.subject.urihttp://www.yso.fi/onto/yso/p2573
jyx.subject.urihttp://www.yso.fi/onto/yso/p11405
dc.rights.urlhttps://creativecommons.org/licenses/by/4.0/
dc.relation.doi10.1111/jcal.12592
dc.type.okmA1


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