Exploring Creativity Expectation in CS1 Students’ View of Programming
Isomöttönen, V., Lakanen, A.-J., & Nieminen, P. (2020). Exploring Creativity Expectation in CS1 Students’ View of Programming. In FIE 2020 : Proceedings of the 50th IEEE Frontiers in Education Conference. IEEE. Conference proceedings : Frontiers in Education Conference. https://doi.org/10.1109/FIE44824.2020.9274134
© IEEE, 2020
Full paper in Research category: Literature provides creativity definitions that are applicable to educational settings. For example, the definition by Plucker et al. emphasizes the ‘social context’ in which the usefulness and novelty of a creative outcome is evaluated, and notes that this emphasis allows students’ coursework to be deemed creative without extraordinary characteristics. Computing educators tend to assume that incoming CS course populations welcome creativity, and utilize application contexts (e.g., games, media, arts, and robots) in which creativity is a central attribute. Previous research also suggests that beginner CS students may initially possess versatile identities regarding what computing will entail. This article seeks to provide further evidence for creativity expectation among students starting a CS1 course, looking at how and to what extent creativity is acknowledged. This agenda was observed to be possible using a large data set (N=1,946, eight-year period) in which students at the very beginning of their computing studies characterized what programming is. Qualitatively different creativity-related categories were identified and frequencies for these categories were counted in a sample of 240 respondents. Further content analysis was applied to the remaining data by using word searches. The categories identified were: freedom to create and express, creativity needed in problem solving, programming as a circumstance for personalized activity, associations with arts, creative innovations, tolerance to open-ended situations, aesthetics and elegance of programming, and programming as a flow-like activity. In the sample of 240, 59% of the data was interpreted to refer to creativity, and among the word-searched portion of the data, nearly one-third was interpreted to indicate it. The illustrations and the numbers of references support educators’ assumptions as they consider introducing creativity-related education. ...
Parent publication ISBN978-1-7281-8962-8
ConferenceFrontiers in Education Conference
Is part of publicationFIE 2020 : Proceedings of the 50th IEEE Frontiers in Education Conference
ISSN Search the Publication Forum1539-4565
Publication in research information system
MetadataShow full item record
Showing items with similar title or keywords.
A Study on the Assessment of Introductory Computational Thinking via Scratch Programming in Primary Schools Fagerlund, Janne (ACM, 2018)Computational thinking (CT), a transversal intellectual foundation integral to computer science, is making its way into compulsory comprehensive education worldwide. Students are expected to attain skills and knowledge ...
Symbol, Munch and creativity : metabolism of visual symbols Kuuva, Sari (University of Jyväskylä, 2010)In this dissertation the relationship between visual symbols and creative thinking is studied through visual, textual and conceptual analysis. The first part of the work focuses on the concept of symbol, the second part ...
Virtual Enterprise Simulation Game as an Environment for Collaborative Creativity and Learning Tuhkala, Ari; Syynimaa, Kirsi; Lainema, Kirsi; Lämsä, Joni; Lainema, Timo; Hämäläinen, Raija (Palgrave Macmillan, 2021)When employees become accustomed to everyday working habits it can prevent them from generating creative ideas. This familiarity takes the forms of mainly collaborating with familiar colleagues, playing roles that develop ...
Making Space for Creativity : Niche Construction and the Artist’s Studio Saarinen, Jussi A.; Krueger, Joel (Oxford University Press (OUP), 2022)It is increasingly acknowledged that creativity cannot be fully understood without considering the setting where it takes place. Building on this premise, we use the concepts of niche construction, scaffolding, coupling, ...
Self‐Directed Learning in Creative Activity : An Ethnographic Study in Technology‐Based Work Lemmetty, Soila; Collin, Kaija (Wiley-Blackwell, 2021)Under conditions of rapid changes in working life, there is an urgent need to examine the nature of creativity and learning in organizations. The aim of this study was to investigate the nature of self‐directed learning ...