Show simple item record

dc.contributor.advisorAhtiainen, Juha
dc.contributor.advisorVänttinen, Tomi
dc.contributor.authorSakselin, Mira-Maaret
dc.date.accessioned2020-09-14T07:42:44Z
dc.date.available2020-09-14T07:42:44Z
dc.date.issued2020
dc.identifier.urihttps://jyx.jyu.fi/handle/123456789/71742
dc.description.abstractIntroduction. In complex play-situations such as basketball pick’n roll, players must use their vision to read the game, plan an action, and execute a motor response according to the goal. The eye-tracking research in sports offers an understanding of how gaze is related to performance and how athletes make decisions in complex and time-constrained situations. The critical visual information, advanced cue points, or search patterns could be identified, and this information could be used to develop coaching. The purpose of the current study is to assess the differences in gaze behavior between different decisions, defensive plays, and level of field of vision in 3-on-3 basketball pick’n roll. Methods. Total of 22 Finnish national-level male basketball players were measured. In-situ gaze data was analyzed from a total of 24¬–30 pick’n roll trials per individual with Tobii Pro Glasses 2 -eye tracking glasses. The trials were executed against three different defensive plays: Switch, Soft, and Hard Hedge. All trials were recorded with an external GoPro Hero 3 camera. Additionally, the players were tested with vision perimetry for horizontal and vertical field of vision binocularly and separately. The field of vision was used to divide the players into two groups: Wide and Narrow field of vision. Both the decision-making data; made decision, quality and accuracy of decision; as well as the gaze data; fixations to 9 areas of interest, final fixation, fixation to correct option, percentage of viewing time, and two-fixation scan paths; were analyzed from the video image frame-by-frame. All variables were compared across correct and incorrect decisions, court side and groups of field of vision. Results. Defense has a significant impact on frequency and accuracy of decisions (p<.001), and on two-fixation scan paths (p<.05). Decision accuracy was further related to percentage of the viewing time and to fixations to correct option (p<.001), while a made decision had a significant effect only on percentage of the viewing time (p<.001). Field of vision groups differed from each other in percentage of the viewing time, scan paths, and starting fixation of trial. Court side had no significant effect on any of the decision-making or gaze variables. Conclusion. Defense influences decision-making and visual search behavior of experienced players whereas the athlete’s field of vision had no such effect. Advance cue points in basketball pick’n roll are the screener/roller, the screen defender, and the positive space between players. By recognizing these cue points, basketball coaches can help players recognize and use the information prior to actually using the screen.en
dc.format.extent72
dc.format.mimetypeapplication/pdf
dc.language.isoen
dc.rightsIn Copyrighten
dc.subject.othersports vision
dc.subject.otherfield of vision
dc.subject.othervisual search strategy
dc.titleDecision-making and gaze behavior of basketball players in 3-on-3 Pick'n Roll play
dc.typemaster thesis
dc.identifier.urnURN:NBN:fi:jyu-202009145840
dc.type.ontasotPro gradu -tutkielmafi
dc.type.ontasotMaster’s thesisen
dc.contributor.tiedekuntaLiikuntatieteellinen tiedekuntafi
dc.contributor.tiedekuntaFaculty of Sport and Health Sciencesen
dc.contributor.laitosLiikunta- ja terveystieteetfi
dc.contributor.laitosSport and Health Sciencesen
dc.contributor.yliopistoJyväskylän yliopistofi
dc.contributor.yliopistoUniversity of Jyväskyläen
dc.contributor.oppiaineValmennus- ja testausoppifi
dc.contributor.oppiaineScience in Sport Coaching and Fitness Testingen
dc.type.coarhttp://purl.org/coar/resource_type/c_bdcc
dc.type.publicationmasterThesis
dc.contributor.oppiainekoodi5013
dc.subject.ysokoripallo
dc.subject.ysokoripalloilijat
dc.subject.ysokatseenseuranta
dc.subject.ysopäätöksenteko
dc.subject.ysosilmänliikkeet
dc.subject.ysourheilu
dc.subject.ysohavaitseminen
dc.subject.ysourheilijat
dc.subject.ysobasketball
dc.subject.ysobasketball players
dc.subject.ysoeye tracking
dc.subject.ysodecision making
dc.subject.ysoeye movements
dc.subject.ysosports
dc.subject.ysoperception (activity)
dc.subject.ysoathletes
dc.format.contentfulltext
dc.rights.urlhttps://rightsstatements.org/page/InC/1.0/
dc.type.okmG2


Files in this item

Thumbnail

This item appears in the following Collection(s)

Show simple item record

In Copyright
Except where otherwise noted, this item's license is described as In Copyright