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dc.contributor.authorKari, Tuomas
dc.contributor.authorSell, Anna
dc.contributor.authorMakkonen, Markus
dc.contributor.authorWallin, Stina
dc.contributor.authorWalden, Pirkko
dc.contributor.authorCarlsson, Christer
dc.contributor.authorFrank, Lauri
dc.contributor.authorCarlsson, Joanna
dc.contributor.editorGao, Qin
dc.contributor.editorZhou, Jia
dc.date.accessioned2020-07-21T09:08:27Z
dc.date.available2020-07-21T09:08:27Z
dc.date.issued2020
dc.identifier.citationKari, T., Sell, A., Makkonen, M., Wallin, S., Walden, P., Carlsson, C., Frank, L., & Carlsson, J. (2020). Implementing a Digital Wellness Application into Use : Challenges and Solutions Among Aged People. In Q. Gao, & J. Zhou (Eds.), <i>ITAP 2020 : Proceedings of the 6th International Conference on Human Aspects of IT for the Aged Population. Healthy and Active Aging, Held as Part of the 22nd HCI International Conference, HCII 2020</i>. Springer. Lecture Notes in Computer Science, 12208. <a href="https://doi.org/10.1007/978-3-030-50249-2_23" target="_blank">https://doi.org/10.1007/978-3-030-50249-2_23</a>
dc.identifier.otherCONVID_41565650
dc.identifier.urihttps://jyx.jyu.fi/handle/123456789/71214
dc.description.abstractThe ageing population is a growing priority area for policy makers and healthcare providers worldwide. Life expectancy is improving, but at the same time, insufficient physical activity threatens older age. Thus, an important question arises: how to improve the probability of people living a healthy and active life in older age. One potential solution to support physical activity and healthy aging is digital wellness technologies. However, digital wellness technologies are still typically designed for younger populations, yet a growing need and potential also among aged people is prevalent. Aged people are a user group with distinct needs and challenges. The main purpose of this study was to identify challenges and suggest solutions for implementing digital wellness applications into use among aged people. The focus was on the implementation phase. This study was based on a research program where groups of aged people implement into use a digital wellness application that is meant for tracking, following, and supporting physical activity and exercise. In total, 14 main challenges in implementing digital wellness applications into use among aged people were identified. These challenges are categorised into 1) technology-based challenges, 2) physical activity-based challenges, and 3) participant-related challenges. In addition, possible solutions for each challenge are suggested. The findings of this study provide both researchers and practitioners with insights on aspects that would be beneficial to be taken into account in designing digital wellness applications and building digital wellness interventions for aged people.en
dc.format.extent722
dc.format.mimetypeapplication/pdf
dc.languageeng
dc.language.isoeng
dc.publisherSpringer
dc.relation.ispartofITAP 2020 : Proceedings of the 6th International Conference on Human Aspects of IT for the Aged Population. Healthy and Active Aging, Held as Part of the 22nd HCI International Conference, HCII 2020
dc.relation.ispartofseriesLecture Notes in Computer Science
dc.rightsIn Copyright
dc.subject.otherwellness technology
dc.subject.otherimplementation
dc.subject.otherphysical activity
dc.subject.otherexercise
dc.subject.otherdigital wellness services
dc.subject.otheraged people
dc.subject.otherolder adults
dc.subject.otheryoung elderly
dc.subject.otherlater life
dc.subject.othersmartphone applications
dc.subject.otherdigital practices
dc.titleImplementing a Digital Wellness Application into Use : Challenges and Solutions Among Aged People
dc.typeconference paper
dc.identifier.urnURN:NBN:fi:jyu-202007215368
dc.contributor.laitosInformaatioteknologian tiedekuntafi
dc.contributor.laitosFaculty of Information Technologyen
dc.contributor.oppiaineTietojärjestelmätiedefi
dc.contributor.oppiaineInformation Systems Scienceen
dc.type.urihttp://purl.org/eprint/type/ConferencePaper
dc.relation.isbn978-3-030-50248-5
dc.type.coarhttp://purl.org/coar/resource_type/c_5794
dc.description.reviewstatuspeerReviewed
dc.relation.issn0302-9743
dc.type.versionacceptedVersion
dc.rights.copyright© Springer Nature Switzerland AG 2020
dc.rights.accesslevelopenAccessfi
dc.type.publicationconferenceObject
dc.relation.conferenceInternational Conference on Human-Computer Interaction
dc.subject.ysohyvinvointipalvelut
dc.subject.ysoikääntyneet
dc.subject.ysohyvinvointiteknologia
dc.subject.ysokäyttöönotto
dc.subject.ysoliikunta
dc.subject.ysoälypuhelimet
dc.subject.ysofyysinen aktiivisuus
dc.format.contentfulltext
jyx.subject.urihttp://www.yso.fi/onto/yso/p26128
jyx.subject.urihttp://www.yso.fi/onto/yso/p2433
jyx.subject.urihttp://www.yso.fi/onto/yso/p12902
jyx.subject.urihttp://www.yso.fi/onto/yso/p17832
jyx.subject.urihttp://www.yso.fi/onto/yso/p916
jyx.subject.urihttp://www.yso.fi/onto/yso/p23821
jyx.subject.urihttp://www.yso.fi/onto/yso/p23102
dc.rights.urlhttp://rightsstatements.org/page/InC/1.0/?language=en
dc.relation.doi10.1007/978-3-030-50249-2_23
jyx.fundinginformationWe are thankful to The Social Insurance Institution of Finland for funding the DigitalWells program and research project.
dc.type.okmA4


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