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dc.contributor.authorHoughton, Anthony
dc.contributor.authorOldknow, Adrian
dc.contributor.authorDiego-Mantecón, José Manuel
dc.contributor.authorFenyvesi, Kristof
dc.contributor.authorCrilly, Elizabeth
dc.contributor.authorLavicza, Zsolt
dc.date.accessioned2020-02-25T11:07:26Z
dc.date.available2020-02-25T11:07:26Z
dc.date.issued2019
dc.identifier.citationHoughton, A., Oldknow, A., Diego-Mantecón, J. M., Fenyvesi, K., Crilly, E., & Lavicza, Z. (2019). KIKS Creativity and Technology for All. <i>Open Education Studies</i>, <i>1</i>(1), 198-208. <a href="https://doi.org/10.1515/edu-2019-0014" target="_blank">https://doi.org/10.1515/edu-2019-0014</a>
dc.identifier.otherCONVID_34719499
dc.identifier.urihttps://jyx.jyu.fi/handle/123456789/67957
dc.description.abstractTo help meet an educational and societal requirement for all students to enjoy, have confidence and ability in creativity and technology, the “Kids Inspiring Kids in STEAM” (KIKS) EU project adopted an intensive Hothousing process challenging students in Finland, Spain, Hungary and the United Kingdom to engage in collaborative problem solving to develop solutions to: “How would you get your schoolmates to LOVE STEAM?” The project provided a process and technology toolkit for students, including those with special educational needs, to achieve their solutions. A completion rate of 90% suggested that all schools and students could cope with and enjoy the process and associated technology toolkit, which featured social media plus Micro:bit, Tracker and GeoGebra for data collection and modelling. We have extended the toolkit with simulation software and a graphical programming environment to produce realistic animations of objects in motion. Thus students will have a creativity and technology toolkit to experience the kinds of techniques and skills used by software engineers in the video, games and special effects industries. The toolkit will be on the GeoGebra platform which, in addition to mathematics, embraces STEAM and social media.en
dc.format.mimetypeapplication/pdf
dc.languageeng
dc.language.isoeng
dc.publisherDe Gruyter
dc.relation.ispartofseriesOpen Education Studies
dc.rightsCC BY 4.0
dc.subject.otherSTEAM
dc.subject.otherinclusion
dc.subject.otherdata modeling
dc.subject.othercreativity
dc.subject.othertechnology
dc.titleKIKS Creativity and Technology for All
dc.typearticle
dc.identifier.urnURN:NBN:fi:jyu-202002252185
dc.contributor.laitosKoulutuksen tutkimuslaitosfi
dc.contributor.laitosFinnish Institute for Educational Researchen
dc.contributor.oppiaineNykykulttuurin tutkimusfi
dc.contributor.oppiaineHyvinvoinnin tutkimuksen yhteisöfi
dc.contributor.oppiaineContemporary Cultureen
dc.contributor.oppiaineSchool of Wellbeingen
dc.type.urihttp://purl.org/eprint/type/JournalArticle
dc.type.coarhttp://purl.org/coar/resource_type/c_2df8fbb1
dc.description.reviewstatuspeerReviewed
dc.format.pagerange198-208
dc.relation.issn2544-7831
dc.relation.numberinseries1
dc.relation.volume1
dc.type.versionpublishedVersion
dc.rights.copyright© 2019 Anthony Houghton et al., published by De Gruyter
dc.rights.accesslevelopenAccessfi
dc.relation.grantnumber15/0100-KASE/13611
dc.subject.ysotiede
dc.subject.ysotekniikka (tieteet)
dc.subject.ysomatematiikka
dc.subject.ysotaide
dc.subject.ysoluovuus
dc.subject.ysomenetelmät
dc.subject.ysooppiminen
dc.format.contentfulltext
jyx.subject.urihttp://www.yso.fi/onto/yso/p2240
jyx.subject.urihttp://www.yso.fi/onto/yso/p1586
jyx.subject.urihttp://www.yso.fi/onto/yso/p3160
jyx.subject.urihttp://www.yso.fi/onto/yso/p2851
jyx.subject.urihttp://www.yso.fi/onto/yso/p8311
jyx.subject.urihttp://www.yso.fi/onto/yso/p1913
jyx.subject.urihttp://www.yso.fi/onto/yso/p2945
dc.rights.urlhttps://creativecommons.org/licenses/by/4.0/
dc.relation.doi10.1515/edu-2019-0014
dc.relation.funderEuroopan komissiofi
dc.relation.funderEuropean Commissionen
jyx.fundingprogramErasmus +fi
jyx.fundingprogramErasmus +en
dc.type.okmA1


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