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dc.contributor.authorKoivula, Merja
dc.contributor.authorHuttunen, Kerttu
dc.contributor.authorMustola, Marleena
dc.contributor.authorLipponen, Sari
dc.contributor.authorLaakso, Marja-Leena
dc.contributor.editorMa, Minhua
dc.contributor.editorOikonomou, Andreas
dc.date.accessioned2019-12-31T10:30:43Z
dc.date.available2019-12-31T10:30:43Z
dc.date.issued2017
dc.identifier.citationKoivula, M., Huttunen, K., Mustola, M., Lipponen, S., & Laakso, M.-L. (2017). The Emotion Detectives Game : Supporting the Social-emotional Competence of Young Children. In M. Ma, & A. Oikonomou (Eds.), <i>Serious Games and Edutainment Applications. Volume II</i> (pp. 29-53). Springer International Publishing. <a href="https://doi.org/10.1007/978-3-319-51645-5_2" target="_blank">https://doi.org/10.1007/978-3-319-51645-5_2</a>
dc.identifier.otherCONVID_26901506
dc.identifier.otherTUTKAID_73220
dc.identifier.urihttps://jyx.jyu.fi/handle/123456789/67063
dc.description.abstractThe potential of digital games to enhance learning in different areas of child development has drawn increasing interest amid growing concern about children’s emotional well-being, social-emotional difficulties, and problem behaviors alongside diminishing economic resources for intervention and habilitation. However, digital games designed to promote social-emotional competence are surprisingly scarce. In this chapter, we explore children’s use of the digital game Emotion Detectives (ED), designed to promote children’s acquisition of emotional knowledge skills (e.g., recognizing, appreciating, and understanding emotions and their expressions), prosocial behaviors (e.g., helping, sharing, comforting, and showing concern for others), and problem-solving abilities. Analyzing children’s gameplay sessions in two Finnish day care centers improved understanding of children’s gameplay experiences, social-emotional knowledge, and collaborative learning. From the double effect of practicing social-emotional skills simultaneously in the game and in peer interactions, ED has the potential to be an effective learning environment for children. The game’s humorous features, creative opportunities, and possibilities to make progress while playing clearly motivated children to learn.fi
dc.format.extent702
dc.format.mimetypeapplication/pdf
dc.language.isoeng
dc.publisherSpringer International Publishing
dc.relation.ispartofSerious Games and Edutainment Applications. Volume II
dc.rightsIn Copyright
dc.subject.othersocial-emotional competence
dc.subject.othergame-based intervention
dc.titleThe Emotion Detectives Game : Supporting the Social-emotional Competence of Young Children
dc.typebookPart
dc.identifier.urnURN:NBN:fi:jyu-201912315535
dc.contributor.laitosKasvatustieteiden laitosfi
dc.contributor.laitosDepartment of Educationen
dc.contributor.oppiaineVarhaiskasvatusfi
dc.contributor.oppiaineEarly Childhood Educationen
dc.type.urihttp://purl.org/eprint/type/BookItem
dc.date.updated2019-12-31T10:15:17Z
dc.relation.isbn978-3-319-51643-1
dc.type.coarhttp://purl.org/coar/resource_type/c_3248
dc.description.reviewstatuspeerReviewed
dc.format.pagerange29-53
dc.type.versionacceptedVersion
dc.rights.copyright© Springer International Publishing AG 2017
dc.rights.accesslevelopenAccessfi
dc.subject.ysodigitaaliset pelit
dc.subject.ysooppiminen
dc.subject.ysovuorovaikutus
dc.subject.ysososioemotionaaliset taidot
dc.format.contentfulltext
jyx.subject.urihttp://www.yso.fi/onto/yso/p22353
jyx.subject.urihttp://www.yso.fi/onto/yso/p2945
jyx.subject.urihttp://www.yso.fi/onto/yso/p10591
jyx.subject.urihttp://www.yso.fi/onto/yso/p24955
dc.rights.urlhttp://rightsstatements.org/page/InC/1.0/?language=en
dc.relation.doi10.1007/978-3-319-51645-5_2
dc.type.okmA3


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