dc.contributor.author | Koivula, Merja | |
dc.contributor.author | Huttunen, Kerttu | |
dc.contributor.author | Mustola, Marleena | |
dc.contributor.author | Lipponen, Sari | |
dc.contributor.author | Laakso, Marja-Leena | |
dc.contributor.editor | Ma, Minhua | |
dc.contributor.editor | Oikonomou, Andreas | |
dc.date.accessioned | 2019-12-31T10:30:43Z | |
dc.date.available | 2019-12-31T10:30:43Z | |
dc.date.issued | 2017 | |
dc.identifier.citation | Koivula, M., Huttunen, K., Mustola, M., Lipponen, S., & Laakso, M.-L. (2017). The Emotion Detectives Game : Supporting the Social-emotional Competence of Young Children. In M. Ma, & A. Oikonomou (Eds.), <i>Serious Games and Edutainment Applications. Volume II</i> (pp. 29-53). Springer International Publishing. <a href="https://doi.org/10.1007/978-3-319-51645-5_2" target="_blank">https://doi.org/10.1007/978-3-319-51645-5_2</a> | |
dc.identifier.other | CONVID_26901506 | |
dc.identifier.other | TUTKAID_73220 | |
dc.identifier.uri | https://jyx.jyu.fi/handle/123456789/67063 | |
dc.description.abstract | The potential of digital games to enhance learning in different areas of child development has drawn increasing interest amid growing concern about children’s emotional well-being, social-emotional difficulties, and problem behaviors alongside diminishing economic resources for intervention and habilitation. However, digital games designed to promote social-emotional competence are surprisingly scarce. In this chapter, we explore children’s use of the digital game Emotion Detectives (ED), designed to promote children’s acquisition of emotional knowledge skills (e.g., recognizing, appreciating, and understanding emotions and their expressions), prosocial behaviors (e.g., helping, sharing, comforting, and showing concern for others), and problem-solving abilities. Analyzing children’s gameplay sessions in two Finnish day care centers improved understanding of children’s gameplay experiences, social-emotional knowledge, and collaborative learning. From the double effect of practicing social-emotional skills simultaneously in the game and in peer interactions, ED has the potential to be an effective learning environment for children. The game’s humorous features, creative opportunities, and possibilities to make progress while playing clearly motivated children to learn. | fi |
dc.format.extent | 702 | |
dc.format.mimetype | application/pdf | |
dc.language.iso | eng | |
dc.publisher | Springer International Publishing | |
dc.relation.ispartof | Serious Games and Edutainment Applications. Volume II | |
dc.rights | In Copyright | |
dc.subject.other | social-emotional competence | |
dc.subject.other | game-based intervention | |
dc.title | The Emotion Detectives Game : Supporting the Social-emotional Competence of Young Children | |
dc.type | bookPart | |
dc.identifier.urn | URN:NBN:fi:jyu-201912315535 | |
dc.contributor.laitos | Kasvatustieteiden laitos | fi |
dc.contributor.laitos | Department of Education | en |
dc.contributor.oppiaine | Varhaiskasvatus | fi |
dc.contributor.oppiaine | Early Childhood Education | en |
dc.type.uri | http://purl.org/eprint/type/BookItem | |
dc.date.updated | 2019-12-31T10:15:17Z | |
dc.relation.isbn | 978-3-319-51643-1 | |
dc.type.coar | http://purl.org/coar/resource_type/c_3248 | |
dc.description.reviewstatus | peerReviewed | |
dc.format.pagerange | 29-53 | |
dc.type.version | acceptedVersion | |
dc.rights.copyright | © Springer International Publishing AG 2017 | |
dc.rights.accesslevel | openAccess | fi |
dc.subject.yso | digitaaliset pelit | |
dc.subject.yso | oppiminen | |
dc.subject.yso | vuorovaikutus | |
dc.subject.yso | sosioemotionaaliset taidot | |
dc.format.content | fulltext | |
jyx.subject.uri | http://www.yso.fi/onto/yso/p22353 | |
jyx.subject.uri | http://www.yso.fi/onto/yso/p2945 | |
jyx.subject.uri | http://www.yso.fi/onto/yso/p10591 | |
jyx.subject.uri | http://www.yso.fi/onto/yso/p24955 | |
dc.rights.url | http://rightsstatements.org/page/InC/1.0/?language=en | |
dc.relation.doi | 10.1007/978-3-319-51645-5_2 | |
dc.type.okm | A3 | |