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dc.contributor.authorLakanen, Antti-Jussi
dc.contributor.authorKärkkäinen, Tommi
dc.date.accessioned2019-06-18T09:59:45Z
dc.date.available2019-06-18T09:59:45Z
dc.date.issued2019
dc.identifier.citationLakanen, A.-J., & Kärkkäinen, T. (2019). Identifying Pathways to Computer Science : The Long-Term Impact of Short-Term Game Programming Outreach Interventions. <i>ACM Transactions on Computing Education</i>, <i>19</i>(3), Article 20. <a href="https://doi.org/10.1145/3283070" target="_blank">https://doi.org/10.1145/3283070</a>
dc.identifier.otherCONVID_28873982
dc.identifier.otherTUTKAID_80392
dc.identifier.urihttps://jyx.jyu.fi/handle/123456789/64669
dc.description.abstractShort-term outreach interventions are conducted to raise young students’ awareness of the computer science (CS) field. Typically, these interventions are targeted at K–12 students, attempting to encourage to study CS in higher education. This study is based on a series of extra-curricular outreach events that introduced students to the discipline of computing, nurturing creative computational thinking through problem solving and game programming. To assess the long-term impact of this campaign, the participants were contacted and interviewed two to five years after they had attended an outreach event. We studied how participating in the outreach program affected the students’ perceptions of CS as a field and, more importantly, how it affected their educational choices. We found that the outreach program generally had a positive effect on the students’ educational choices. The most prominent finding was that students who already possessed a “maintained situational interest” in CS found that the event strengthened their confidence in studying CS. However, many students were not affected by attending the program, but their perceptions of CS did change. Our results emphasize the need to provide continuing possibilities for interested students to experiment with computing-related activities and hence maintain their emerging individual interests.fi
dc.format.mimetypeapplication/pdf
dc.language.isoeng
dc.publisherAssociation for Computing Machinery
dc.relation.ispartofseriesACM Transactions on Computing Education
dc.rightsIn Copyright
dc.subject.othercomputer science education
dc.subject.otherinterest development
dc.subject.otherK–12
dc.subject.otherlong-term impact
dc.titleIdentifying Pathways to Computer Science : The Long-Term Impact of Short-Term Game Programming Outreach Interventions
dc.typearticle
dc.identifier.urnURN:NBN:fi:jyu-201906173246
dc.contributor.laitosInformaatioteknologian tiedekuntafi
dc.contributor.laitosFaculty of Information Technologyen
dc.contributor.oppiaineTietotekniikkafi
dc.contributor.oppiaineMathematical Information Technologyen
dc.type.urihttp://purl.org/eprint/type/JournalArticle
dc.date.updated2019-06-17T06:15:13Z
dc.type.coarhttp://purl.org/coar/resource_type/c_2df8fbb1
dc.description.reviewstatuspeerReviewed
dc.relation.issn1946-6226
dc.relation.numberinseries3
dc.relation.volume19
dc.type.versionacceptedVersion
dc.rights.copyright© The Authors, 2019.
dc.rights.accesslevelopenAccessfi
dc.subject.ysotietojenkäsittelytieteet
dc.subject.ysokoulutus
dc.subject.ysokiinnostus
dc.subject.ysopeliohjelmointi
dc.format.contentfulltext
jyx.subject.urihttp://www.yso.fi/onto/yso/p21029
jyx.subject.urihttp://www.yso.fi/onto/yso/p84
jyx.subject.urihttp://www.yso.fi/onto/yso/p26466
jyx.subject.urihttp://www.yso.fi/onto/yso/p25355
dc.rights.urlhttp://rightsstatements.org/page/InC/1.0/?language=en
dc.relation.doi10.1145/3283070
dc.type.okmA1


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