dc.contributor.author | Lakanen, Antti-Jussi | |
dc.contributor.author | Kärkkäinen, Tommi | |
dc.date.accessioned | 2019-06-18T09:59:45Z | |
dc.date.available | 2019-06-18T09:59:45Z | |
dc.date.issued | 2019 | |
dc.identifier.citation | Lakanen, A.-J., & Kärkkäinen, T. (2019). Identifying Pathways to Computer Science : The Long-Term Impact of Short-Term Game Programming Outreach Interventions. <i>ACM Transactions on Computing Education</i>, <i>19</i>(3), Article 20. <a href="https://doi.org/10.1145/3283070" target="_blank">https://doi.org/10.1145/3283070</a> | |
dc.identifier.other | CONVID_28873982 | |
dc.identifier.other | TUTKAID_80392 | |
dc.identifier.uri | https://jyx.jyu.fi/handle/123456789/64669 | |
dc.description.abstract | Short-term outreach interventions are conducted to raise young students’ awareness of the computer science (CS) field. Typically, these interventions are targeted
at K–12 students, attempting to encourage to study CS in higher education. This
study is based on a series of extra-curricular outreach events that introduced students
to the discipline of computing, nurturing creative computational thinking through
problem solving and game programming. To assess the long-term impact of this
campaign, the participants were contacted and interviewed two to five years after
they had attended an outreach event. We studied how participating in the outreach
program affected the students’ perceptions of CS as a field and, more importantly,
how it affected their educational choices. We found that the outreach program generally had a positive effect on the students’ educational choices. The most prominent
finding was that students who already possessed a “maintained situational interest”
in CS found that the event strengthened their confidence in studying CS. However,
many students were not affected by attending the program, but their perceptions of
CS did change. Our results emphasize the need to provide continuing possibilities
for interested students to experiment with computing-related activities and hence
maintain their emerging individual interests. | fi |
dc.format.mimetype | application/pdf | |
dc.language.iso | eng | |
dc.publisher | Association for Computing Machinery | |
dc.relation.ispartofseries | ACM Transactions on Computing Education | |
dc.rights | In Copyright | |
dc.subject.other | computer science education | |
dc.subject.other | interest development | |
dc.subject.other | K–12 | |
dc.subject.other | long-term impact | |
dc.title | Identifying Pathways to Computer Science : The Long-Term Impact of Short-Term Game Programming Outreach Interventions | |
dc.type | article | |
dc.identifier.urn | URN:NBN:fi:jyu-201906173246 | |
dc.contributor.laitos | Informaatioteknologian tiedekunta | fi |
dc.contributor.laitos | Faculty of Information Technology | en |
dc.contributor.oppiaine | Tietotekniikka | fi |
dc.contributor.oppiaine | Mathematical Information Technology | en |
dc.type.uri | http://purl.org/eprint/type/JournalArticle | |
dc.date.updated | 2019-06-17T06:15:13Z | |
dc.type.coar | http://purl.org/coar/resource_type/c_2df8fbb1 | |
dc.description.reviewstatus | peerReviewed | |
dc.relation.issn | 1946-6226 | |
dc.relation.numberinseries | 3 | |
dc.relation.volume | 19 | |
dc.type.version | acceptedVersion | |
dc.rights.copyright | © The Authors, 2019. | |
dc.rights.accesslevel | openAccess | fi |
dc.subject.yso | tietojenkäsittelytieteet | |
dc.subject.yso | koulutus | |
dc.subject.yso | kiinnostus | |
dc.subject.yso | peliohjelmointi | |
dc.format.content | fulltext | |
jyx.subject.uri | http://www.yso.fi/onto/yso/p21029 | |
jyx.subject.uri | http://www.yso.fi/onto/yso/p84 | |
jyx.subject.uri | http://www.yso.fi/onto/yso/p26466 | |
jyx.subject.uri | http://www.yso.fi/onto/yso/p25355 | |
dc.rights.url | http://rightsstatements.org/page/InC/1.0/?language=en | |
dc.relation.doi | 10.1145/3283070 | |
dc.type.okm | A1 | |