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dc.contributor.authorKari, Tuomas
dc.contributor.authorSiutila, Miia
dc.contributor.authorKarhulahti, Veli-Matti
dc.contributor.editorDubbels, Brock R.
dc.date.accessioned2018-12-04T07:55:53Z
dc.date.available2018-12-04T07:55:53Z
dc.date.issued2019
dc.identifier.citationKari, T., Siutila, M., & Karhulahti, V.-M. (2019). An Extended Study on Training and Physical Exercise in Esports. In B. R. Dubbels (Ed.), <i>Exploring the Cognitive, Social, Cultural, and Psychological Aspects of Gaming and Simulations</i> (pp. 270-292). IGI Global. <a href="https://doi.org/10.4018/978-1-5225-7461-3.ch010" target="_blank">https://doi.org/10.4018/978-1-5225-7461-3.ch010</a>
dc.identifier.otherCONVID_28742802
dc.identifier.otherTUTKAID_79645
dc.identifier.urihttps://jyx.jyu.fi/handle/123456789/60457
dc.description.abstractThis chapter is an extended revision of the authors' earlier study (2016) on the training routines of professional and high-level esport players, with added focus on their physical exercise. The study is methodologically mixed with a quantitative survey sample (n=115) and a qualitative interview sample (n=7). Based on this data, high-level esport players train approximately 5.28 hours every day around the year, and professional esport players at least the same amount. Approximately 1.08 hours of that training is physical exercise. More than half (55.6%) of the professional and high-level esport players believe that integrating physical exercise into their training programs has a positive effect on esport performance; however, no less than 47.0% do the physical exercise chiefly to maintain their overall state of health. Accordingly, the study indicates that professional and high-level esport players are physically active as well: those of age 18 and older exercising more than three times the daily 21-minute physical activity recommendation given by the World Health Organization.en
dc.format.extent333
dc.format.mimetypeapplication/pdf
dc.language.isoeng
dc.publisherIGI Global
dc.relation.ispartofExploring the Cognitive, Social, Cultural, and Psychological Aspects of Gaming and Simulations
dc.rightsIn Copyright
dc.subject.otherphysical exercise
dc.subject.otheresports
dc.titleAn Extended Study on Training and Physical Exercise in Esports
dc.typebook part
dc.identifier.urnURN:NBN:fi:jyu-201811304950
dc.contributor.laitosInformaatioteknologian tiedekuntafi
dc.contributor.laitosFaculty of Information Technologyen
dc.contributor.oppiaineTietojärjestelmätiedefi
dc.contributor.oppiaineInformation Systems Scienceen
dc.type.urihttp://purl.org/eprint/type/BookItem
dc.date.updated2018-11-30T07:15:11Z
dc.relation.isbn978-1-5225-7461-3
dc.type.coarhttp://purl.org/coar/resource_type/c_3248
dc.description.reviewstatuspeerReviewed
dc.format.pagerange270-292
dc.type.versionacceptedVersion
dc.rights.copyright© IGI Global, 2019.
dc.rights.accesslevelopenAccessfi
dc.subject.ysofyysinen aktiivisuus
dc.subject.ysoharjoittelu
dc.subject.ysoliikunta
dc.subject.ysoelektroninen urheilu
dc.format.contentfulltext
jyx.subject.urihttp://www.yso.fi/onto/yso/p23102
jyx.subject.urihttp://www.yso.fi/onto/yso/p26412
jyx.subject.urihttp://www.yso.fi/onto/yso/p916
jyx.subject.urihttp://www.yso.fi/onto/yso/p29375
dc.rights.urlhttp://rightsstatements.org/page/InC/1.0/?language=en
dc.relation.doi10.4018/978-1-5225-7461-3.ch010
dc.type.okmA3


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