dc.contributor.author | Kari, Tuomas | |
dc.contributor.author | Siutila, Miia | |
dc.contributor.author | Karhulahti, Veli-Matti | |
dc.contributor.editor | Dubbels, Brock R. | |
dc.date.accessioned | 2018-12-04T07:55:53Z | |
dc.date.available | 2018-12-04T07:55:53Z | |
dc.date.issued | 2019 | |
dc.identifier.citation | Kari, T., Siutila, M., & Karhulahti, V.-M. (2019). An Extended Study on Training and Physical Exercise in Esports. In B. R. Dubbels (Ed.), <i>Exploring the Cognitive, Social, Cultural, and Psychological Aspects of Gaming and Simulations</i> (pp. 270-292). IGI Global. <a href="https://doi.org/10.4018/978-1-5225-7461-3.ch010" target="_blank">https://doi.org/10.4018/978-1-5225-7461-3.ch010</a> | |
dc.identifier.other | CONVID_28742802 | |
dc.identifier.other | TUTKAID_79645 | |
dc.identifier.uri | https://jyx.jyu.fi/handle/123456789/60457 | |
dc.description.abstract | This chapter is an extended revision of the authors' earlier study (2016) on the training routines of professional and high-level esport players, with added focus on their physical exercise. The study is methodologically mixed with a quantitative survey sample (n=115) and a qualitative interview sample (n=7). Based on this data, high-level esport players train approximately 5.28 hours every day around the year, and professional esport players at least the same amount. Approximately 1.08 hours of that training is physical exercise. More than half (55.6%) of the professional and high-level esport players believe that integrating physical exercise into their training programs has a positive effect on esport performance; however, no less than 47.0% do the physical exercise chiefly to maintain their overall state of health. Accordingly, the study indicates that professional and high-level esport players are physically active as well: those of age 18 and older exercising more than three times the daily 21-minute physical activity recommendation given by the World Health Organization. | en |
dc.format.extent | 333 | |
dc.format.mimetype | application/pdf | |
dc.language.iso | eng | |
dc.publisher | IGI Global | |
dc.relation.ispartof | Exploring the Cognitive, Social, Cultural, and Psychological Aspects of Gaming and Simulations | |
dc.rights | In Copyright | |
dc.subject.other | physical exercise | |
dc.subject.other | esports | |
dc.title | An Extended Study on Training and Physical Exercise in Esports | |
dc.type | book part | |
dc.identifier.urn | URN:NBN:fi:jyu-201811304950 | |
dc.contributor.laitos | Informaatioteknologian tiedekunta | fi |
dc.contributor.laitos | Faculty of Information Technology | en |
dc.contributor.oppiaine | Tietojärjestelmätiede | fi |
dc.contributor.oppiaine | Information Systems Science | en |
dc.type.uri | http://purl.org/eprint/type/BookItem | |
dc.date.updated | 2018-11-30T07:15:11Z | |
dc.relation.isbn | 978-1-5225-7461-3 | |
dc.type.coar | http://purl.org/coar/resource_type/c_3248 | |
dc.description.reviewstatus | peerReviewed | |
dc.format.pagerange | 270-292 | |
dc.type.version | acceptedVersion | |
dc.rights.copyright | © IGI Global, 2019. | |
dc.rights.accesslevel | openAccess | fi |
dc.subject.yso | fyysinen aktiivisuus | |
dc.subject.yso | harjoittelu | |
dc.subject.yso | liikunta | |
dc.subject.yso | elektroninen urheilu | |
dc.format.content | fulltext | |
jyx.subject.uri | http://www.yso.fi/onto/yso/p23102 | |
jyx.subject.uri | http://www.yso.fi/onto/yso/p26412 | |
jyx.subject.uri | http://www.yso.fi/onto/yso/p916 | |
jyx.subject.uri | http://www.yso.fi/onto/yso/p29375 | |
dc.rights.url | http://rightsstatements.org/page/InC/1.0/?language=en | |
dc.relation.doi | 10.4018/978-1-5225-7461-3.ch010 | |
dc.type.okm | A3 | |