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dc.contributor.authorKari, Tuomas
dc.contributor.authorKettunen, Eeva
dc.contributor.authorMoilanen, Panu
dc.contributor.authorFrank, Lauri
dc.contributor.editorPucihar, Andreja
dc.contributor.editorBorštnar, Mirjana Kljajić
dc.contributor.editorKittl, Christian
dc.contributor.editorRavesteijn, Pascal
dc.contributor.editorClarke, Roger
dc.contributor.editorBons, Roger
dc.date.accessioned2017-07-04T09:15:29Z
dc.date.available2017-07-04T09:15:29Z
dc.date.issued2017
dc.identifier.citationKari, T., Kettunen, E., Moilanen, P., & Frank, L. (2017). Wellness Technology Use in Everyday Life: A Diary Study. In A. Pucihar, M. K. Borštnar, C. Kittl, P. Ravesteijn, R. Clarke, & R. Bons (Eds.), <i>Bled 2017 : Proceedings of the 30th Bled eConference. Digital Transformation : From Connecting Things to Transforming Our Lives</i> (pp. 279-293). University of Maribor Press. <a href="https://doi.org/10.18690/978-961-286-043-1.20" target="_blank">https://doi.org/10.18690/978-961-286-043-1.20</a>
dc.identifier.otherCONVID_27104615
dc.identifier.otherTUTKAID_74360
dc.identifier.urihttps://jyx.jyu.fi/handle/123456789/54827
dc.description.abstractDigital wellness technologies and their use have become exceedingly popular. More and more people are using them in their everyday lives. Respectively, the need to understand their users and usage has increased. This study aims to deepen the understanding of how people use and perceive wellness technologies in their everyday lives. Empirically, the study is based on diaries collected from 18 participants over a six-week period, which are analysed using thematic analysis. The results show that the use of wellness technologies can positively influence wellness motivation. Further, they can help people to learn more about their own wellness related behaviour and its effects (learning-effect). Experience of gamification can influence motivation positively. It also seems that some people engage in self-gamification, which is defined in this study as a desire-based action to gamify some recurring activities or bodily functions.
dc.language.isoeng
dc.publisherUniversity of Maribor Press
dc.relation.ispartofBled 2017 : Proceedings of the 30th Bled eConference. Digital Transformation : From Connecting Things to Transforming Our Lives
dc.relation.urihttp://press.um.si/index.php/ump/catalog/book/234
dc.subject.otherdigital wellness
dc.subject.otherwellness technology
dc.subject.otherself-gamification
dc.subject.otherdiary study
dc.subject.othereHealth
dc.titleWellness Technology Use in Everyday Life: A Diary Study
dc.typeconferenceObject
dc.identifier.urnURN:NBN:fi:jyu-201707033214
dc.contributor.laitosInformaatioteknologian tiedekuntafi
dc.contributor.laitosFaculty of Information Technologyen
dc.contributor.oppiaineTietojärjestelmätiedefi
dc.contributor.oppiaineInformation Systems Scienceen
dc.type.urihttp://purl.org/eprint/type/ConferencePaper
dc.date.updated2017-07-03T09:15:09Z
dc.relation.isbn978-961-286-043-1
dc.type.coarhttp://purl.org/coar/resource_type/c_5794
dc.description.reviewstatuspeerReviewed
dc.format.pagerange279-293
dc.type.versionpublishedVersion
dc.rights.copyright© 2017 University of Maribor Press.
dc.rights.accesslevelopenAccessfi
dc.relation.conferenceBled eConference
dc.subject.ysodigitaalitekniikka
dc.subject.ysourheilu
dc.subject.ysoterveys
dc.subject.ysokuntoliikunta
dc.subject.ysopäiväkirjat
dc.subject.ysoliikuntateknologia
dc.subject.ysopelillistäminen
jyx.subject.urihttp://www.yso.fi/onto/yso/p8567
jyx.subject.urihttp://www.yso.fi/onto/yso/p965
jyx.subject.urihttp://www.yso.fi/onto/yso/p2762
jyx.subject.urihttp://www.yso.fi/onto/yso/p3708
jyx.subject.urihttp://www.yso.fi/onto/yso/p2717
jyx.subject.urihttp://www.yso.fi/onto/yso/p24016
jyx.subject.urihttp://www.yso.fi/onto/yso/p27310
dc.relation.doi10.18690/978-961-286-043-1.20
dc.type.okmA4


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