dc.contributor.author | Kari, Tuomas | |
dc.contributor.author | Karhulahti, Veli-Matti | |
dc.date.accessioned | 2017-04-04T09:12:26Z | |
dc.date.available | 2017-04-04T09:12:26Z | |
dc.date.issued | 2016 | |
dc.identifier.citation | Kari, T., & Karhulahti, V.-M. (2016). Do E-Athletes Move? : A Study on Training and Physical Exercise in Elite E-Sports. <i>International Journal of Gaming and Computer-Mediated Simulations</i>, <i>8</i>(4), 53-66. <a href="https://doi.org/10.4018/IJGCMS.2016100104" target="_blank">https://doi.org/10.4018/IJGCMS.2016100104</a> | |
dc.identifier.other | CONVID_26547983 | |
dc.identifier.other | TUTKAID_72984 | |
dc.identifier.uri | https://jyx.jyu.fi/handle/123456789/53481 | |
dc.description.abstract | This article offers possibly the first peer-reviewed study on the training routines of elite e-athletes with special focus on the subjects' physical exercise routines. The study is based on a sample of 115 elite e-athletes. According to the responses, e-athletes train approximately 5.28 hours every day around the year on the elite level. Approximately 1.08 hours of that training is physical exercise. More than half (55.6%) of the elite e-athletes believe that integrating physical exercise in their training programs has a positive effect on esport performance; however, no less than 47.0% of the elite e-athletes do their physical exercise chiefly to maintain overall health. Accordingly, the study indicates that elite e-athletes are active athletes as well, those of age 18 and older exercising physically more than three times the daily 21-minute activity recommendation given by World Health Organization. | en |
dc.language.iso | eng | |
dc.publisher | IGI Global | |
dc.relation.ispartofseries | International Journal of Gaming and Computer-Mediated Simulations | |
dc.subject.other | sport | |
dc.subject.other | athletics | |
dc.subject.other | esport | |
dc.subject.other | physicality | |
dc.subject.other | exercise | |
dc.title | Do E-Athletes Move? : A Study on Training and Physical Exercise in Elite E-Sports | |
dc.type | article | |
dc.identifier.urn | URN:NBN:fi:jyu-201704031866 | |
dc.contributor.laitos | Tietojenkäsittelytieteiden laitos | fi |
dc.contributor.laitos | Department of Computer Science and Information Systems | en |
dc.contributor.oppiaine | Tietojärjestelmätiede | fi |
dc.contributor.oppiaine | Information Systems Science | en |
dc.type.uri | http://purl.org/eprint/type/JournalArticle | |
dc.date.updated | 2017-04-03T09:15:13Z | |
dc.type.coar | http://purl.org/coar/resource_type/c_2df8fbb1 | |
dc.description.reviewstatus | peerReviewed | |
dc.format.pagerange | 53-66 | |
dc.relation.issn | 1942-3888 | |
dc.relation.numberinseries | 4 | |
dc.relation.volume | 8 | |
dc.type.version | acceptedVersion | |
dc.rights.copyright | © 2016 IGI Global. This is a final draft version of an article whose final and definitive form has been published by IGI Global. Published in this repository with the kind permission of the publisher. | |
dc.rights.accesslevel | openAccess | fi |
dc.subject.yso | harjoittelu | |
dc.subject.yso | käytäntö | |
dc.subject.yso | elektroninen urheilu | |
jyx.subject.uri | http://www.yso.fi/onto/yso/p26412 | |
jyx.subject.uri | http://www.yso.fi/onto/yso/p9640 | |
jyx.subject.uri | http://www.yso.fi/onto/yso/p29375 | |
dc.relation.doi | 10.4018/IJGCMS.2016100104 | |
dc.type.okm | A1 | |