Apperceiving visual elements in human-technology interaction design
Visual design of technological artefacts is an integral part of peoples’
experiences in technology-interaction. Visual product properties are capable of
eliciting affective responses and multisensorial experiences in human-
technology interaction. Current research in the field of human-technology
interaction focuses on visual, emotional and multisensory aspects of interaction
in addition to functionality and usability. However, the focus has not been on
how performative aspects of visual elements affect technology-interaction as a
cognitive sense making process shaping human experiences. To design
technological contact points to be made sense of, the substance of visual
representations requires clarification to conduct argument-based technology-
design, and to base design solutions on scientific results. Therefore, research is
required to explicate what visual experience is in human-technology interaction,
how its constituent factors and underlying dynamics can be studied, and how
to design with this research-based knowledge.
In this thesis, visual elements contributing to cognitive and affective
processes of visual experience in human-technology interaction are examined
from an interactionist perspective. The focus is on the role of visual elements in
visual usability, aesthetic appeal and emotional aspects in experiencing
technological artefacts and to explicate visual experience in appraising visual
stimuli via apperception. The explication of visual experience as a cognitive-
affective process contributes fundamentally to how visual representations of
technological artefacts are made sense of and experienced, and thus, provides a
basis for argument-based visual technology-design. As a result of an
interactionist approach in examining visual element appraisals in human-
technology interaction, a theoretical framework is presented. The framework
integrates different dimensions of visual experience with interactionist
methodological position and functions as a basis for argument-based visual
design. The constituent dimensions of visual experience are visual usability and
aesthetic appeal, which are the concepts with which visual experiences are
studied and explicated in detail as operationalised in the experiments presented
in the seven attached articles. The framework of visual experience can be
utilised as a discourse tool in research and design of visual technological
designs, and as an explanatory framework for argument-based visual design.
...
Julkaisija
University of JyväskyläISBN
978-951-39-7002-4ISSN Hae Julkaisufoorumista
1456-5390Asiasanat
Metadata
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Lisenssi
Samankaltainen aineisto
Näytetään aineistoja, joilla on samankaltainen nimeke tai asiasanat.
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From cute to content : user experience from a cognitive semiotic perspective
Rousi, Rebekah (University of Jyväskylä, 2013) -
Technology in culture : a theoretical discourse on convergence in human-technology interaction
Pineda, Roger G. (University of Jyväskylä, 2014)Technology touches so many facets of contemporary life that one is not necessarily conscious any more of how and why it affects daily experience. Awareness of technology’s role often surfaces only when something goes wrong ... -
NordiCHI 2014 Workshop : Human-Technology Choreographies : re-thinking body, movement and space in interaction design
Nordic Conference on Human-Computer Interaction (University of Jyväskylä, 2014) -
On the aestheticization of technologized bodies : a portrait of a cyborg(ed) form of agency
Pursiainen, Mimosa (University of Jyväskylä, 2017)Discussions revolving around cyborgs seldom include aesthetics, let alone propose aesthetics as an inextricable part of the phenomenon of the cyborg. Rather, the term “cyborg”, a contraction of “cybernetic organism”, ... -
Detector-based visual analysis of time-series data
Wartiainen, Pekka (University of Jyväskylä, 2015)
Ellei toisin mainittu, julkisesti saatavilla olevia JYX-metatietoja (poislukien tiivistelmät) saa vapaasti uudelleenkäyttää CC0-lisenssillä.