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dc.contributor.authorMárquez Segura, Elena
dc.contributor.authorTurmo Vidal, Laia
dc.contributor.authorRostami, Asreen
dc.date.accessioned2016-11-30T13:04:04Z
dc.date.available2016-11-30T13:04:04Z
dc.date.issued2016
dc.identifier.citationMárquez Segura, E.,Turmo Vidal, L., & Rostami, A. (2016). Bodystorming for Movement-Based Interaction Design. <em>Human Technology</em>, 12 (2), 193-251. <a href="http://dx.doi.org/10.17011/ht/urn.201611174655">doi:10.17011/ht/urn.201611174655</a>
dc.identifier.urihttps://jyx.jyu.fi/handle/123456789/52086
dc.description.abstractAfter a decade of movement-based interaction in human–computer interaction, designing for the moving body still remains a challenge. Research in this field requires methods to help access, articulate, and harness embodied experiences in ways that can inform the design process. To address this challenge, this article appropriates bodystorming, an embodied ideation method for movement-based interaction design. The proposed method allows for early consideration of the physical, collocated, and social aspects of a designed activity as illustrated with two explorative workshops in different application domains: interactive body games and interactive performances. Using a qualitative methods approach, we used video material from the workshops, feedback from participants, and our own experience as participants and facilitators to outline important characteristics of the bodystorming method in the domain of movement-based interaction. The proposed method is compared with previous ones and application implications are discussed.en
dc.format.mimetypeapplication/pdf
dc.language.isoeng
dc.publisherUniversity of Jyväskylä, Agora Center
dc.relation.ispartofseriesHuman Technology: An Interdisciplinary Journal on Humans in ICT Environments
dc.rightsCC BY-NC 4.0
dc.subject.othermovement-based interaction
dc.subject.otherdesign methods
dc.subject.otherembodied interaction
dc.subject.otherbodystorming
dc.subject.otherideation methods
dc.subject.otherplay
dc.titleBodystorming for Movement-Based Interaction Design
dc.typejournal article
dc.identifier.urnURN:NBN:fi:jyu-201611174655
dc.identifier.doi10.17011/ht/urn.201611174655
dc.date.updated2016-11-30T13:04:05Z
dc.type.coarhttp://purl.org/coar/resource_type/c_6501
dc.description.reviewstatuspeerReviewed
dc.relation.issn1795-6889
dc.relation.numberinseries2
dc.relation.volume12
dc.type.versionpublishedVersion
dc.rights.copyright© the Authors & the Agora Center, University of Jyväskylä, 2016. This is an open access article distributed under a Creative Commons Attribution-NonCommercial 4.0 International License.
dc.rights.accesslevelopenAccess
dc.type.publicationarticle
dc.format.contentfulltext
dc.rights.urlhttps://creativecommons.org/licenses/by-nc/4.0/


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