Bodystorming for Movement-Based Interaction Design

Abstract
After a decade of movement-based interaction in human–computer interaction, designing for the moving body still remains a challenge. Research in this field requires methods to help access, articulate, and harness embodied experiences in ways that can inform the design process. To address this challenge, this article appropriates bodystorming, an embodied ideation method for movement-based interaction design. The proposed method allows for early consideration of the physical, collocated, and social aspects of a designed activity as illustrated with two explorative workshops in different application domains: interactive body games and interactive performances. Using a qualitative methods approach, we used video material from the workshops, feedback from participants, and our own experience as participants and facilitators to outline important characteristics of the bodystorming method in the domain of movement-based interaction. The proposed method is compared with previous ones and application implications are discussed.
Main Authors
Format
Articles Journal article
Published
2016
Series
Subjects
Publisher
University of Jyväskylä, Agora Center
The permanent address of the publication
https://urn.fi/URN:NBN:fi:jyu-201611174655Use this for linking
DOI
https://doi.org/10.17011/ht/urn.201611174655
Review status
Peer reviewed
ISSN
1795-6889
Language
English
Published in
Human Technology: An Interdisciplinary Journal on Humans in ICT Environments
Citation
  • Márquez Segura, E.,Turmo Vidal, L., & Rostami, A. (2016). Bodystorming for Movement-Based Interaction Design. Human Technology, 12 (2), 193-251. doi:10.17011/ht/urn.201611174655
License
CC BY-NC 4.0Open Access
Copyright© the Authors & the Agora Center, University of Jyväskylä, 2016. This is an open access article distributed under a Creative Commons Attribution-NonCommercial 4.0 International License.

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