Lost or not? : designing and evaluating user interfaces of mobile map services : the viewpoint of supporting users' location awareness
The motivation for this thesis arose from the problem of people getting lost, both with
and without mobile maps. I will answer a primary research question: 1) How can we
support users’ location awareness with mobile map applications? As an ad-dition to
this, I have the following sub-questions: a) Why do people get lost even when using a
mobile map application? b) What are the best practices to support navigation? c) How
can we research what the important objects in the natural environment are that should
be emphasized in mobile maps? d) How do we prevent the user from focusing on the
map service at the expense of perceiving the location in the real environment? e) What
would a good mobile map application be like concerning the usability and user experience?
This thesis has four parts. In the introduction, I discuss the topic based on previous research. Second, I present the article where I studied one method of user-centric
design, the eye-tracking method, and discussed its suitability for mobile map research
in the wild. Third, I present articles where I compared augmented reality towards the
real world in the sense of perceiving distances. Fourth, I present articles where I formulated and validated usability heuristics for evaluating mobile map applications.
As result, I state that users’ location awareness may be supported by many technical and design-based solutions as well as taking user-centred design approach as part
of the development process. One good method to be used in this approach is eye-tracking, which is valuable for studying users’ areas of interest while navigating and
self-locating. Augmented reality is one possibility to keep users paying attention to the
real world and through that, to stay aware of their location. Still, as it seems to be more
difficult for the users to perceive distances when using augmented reality versus real
world, special focus needs to be put on the design of presenting location information in
augmented reality based maps. Other solutions to support user’s location awareness
are, e.g., using multimodal interaction techniques and making use of user-generated
content to make the user experience of application more personal and locations memorable. There are also numerous design recommendations presented in the previous
research and in the usability heuristics I introduce in this thesis, and following these is
needed to support users’ location awareness. This thesis is supposed to be usable in the
development of mobile map services to better support users’ needs.
...
Publisher
University of JyväskyläISBN
978-951-39-6830-4ISSN Search the Publication Forum
1456-5390Keywords
mobile maps map service design location awareness usability user experience spatial perception usability heuristics augmented reality karttapalvelut mobiilipalvelut mobiilisovellukset käyttöliittymät käytettävyys käyttäjäkokemus heuristiikka sijainti avaruudellinen hahmottaminen täydennetty todellisuus
Metadata
Show full item recordCollections
- Väitöskirjat [3599]
License
Related items
Showing items with similar title or keywords.
-
Augmented Reality Applications : The Impact of Usability and Emotional Perceptions on Tourists’ App Experiences
Stangl, B.; Ukpabi, D.C.; Park, S. (Springer, 2020)There is a rising amount of research contributing to the knowledgebase of Augmented Reality (AR) application usage. However, up until now there is no sound understanding about how the emotional perception of AR application ... -
Explaining users' critical incidents of physical mobile interactions
Salo, Markus (University of Jyväskylä, 2013) -
Internet addiction continuum and its moderating effect on augmented reality application experiences : digital natives versus older users
Stangl, Brigitte; Kastner, Margit; Park, Sangwon; Ukpabi, Dandison (Routledge, 2023)Problematic online usage (POU) and Internet addiction (IA) lack a refined classification. Using 796 questionnaires, this study is the first to reveal a continuum ranging from Casual users (i.e. older users) to Addicts (i.e. ... -
Enabling Sociability When Using Virtual Reality Applications : A Design Science Research Approach
Holopainen, Jani; Mattila, Osmo; Parviainen, Petri; Pöyry, Essi; Tuunanen, Tuure (University of Hawai'i at Manoa, 2019)Immersive virtual reality applications aim at providing an all-encompassing spatial experience where a user can feel like being in another world or dimension. The systems are inherently designed for individual use as ... -
Depth perception in tablet-based augmented reality at medium- and far-field distances
Kuparinen , Liisa; Swan, J. Edward; Rapson, Scott; Sandor, Christian (Association for Computing Machinery, 2013)