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dc.contributor.authorMykkänen, Markus
dc.contributor.authorVos, Marita
dc.contributor.editorLiénard, F.
dc.contributor.editorZlitni, S.
dc.date.accessioned2016-06-09T09:54:19Z
dc.date.available2016-06-09T09:54:19Z
dc.date.issued2016
dc.identifier.citationMykkänen, M., & Vos, M. (2016). Serious games, gaming, learning and crisis communication : insights from the literature. In F. Liénard, & S. Zlitni (Eds.), <i>IDEES 2016 : Proceedings of the fourth International Conference Digital Media and Electronic Communication</i> (pp. 417-424). Le Havre University.
dc.identifier.otherCONVID_26045246
dc.identifier.otherTUTKAID_70254
dc.identifier.urihttps://jyx.jyu.fi/handle/123456789/50225
dc.language.isoeng
dc.publisherLe Havre University
dc.relation.ispartofIDEES 2016 : Proceedings of the fourth International Conference Digital Media and Electronic Communication
dc.subject.otherserious gaming
dc.titleSerious games, gaming, learning and crisis communication : insights from the literature
dc.typeconferenceObject
dc.identifier.urnURN:NBN:fi:jyu-201606082969
dc.contributor.laitosViestintätieteiden laitosfi
dc.contributor.laitosDepartment of Communicationen
dc.contributor.oppiaineYhteisöviestintä
dc.type.urihttp://purl.org/eprint/type/ConferencePaper
dc.date.updated2016-06-08T09:15:06Z
dc.relation.isbn978-2-9557005-0-1
dc.type.coarconference paper
dc.description.reviewstatuspeerReviewed
dc.format.pagerange417-424
dc.type.versionpublishedVersion
dc.rights.copyright© the Authors & Le Havre University, 2016.
dc.rights.accesslevelopenAccessfi
dc.relation.conferenceInternational Conference Digital Media and Electronic Communication
dc.subject.ysokriisiviestintä
jyx.subject.urihttp://www.yso.fi/onto/yso/p18528


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