dc.contributor.author | Hamari, Juho | |
dc.contributor.author | Nousiainen, Tuula | |
dc.contributor.editor | Bui, Tung X. | |
dc.contributor.editor | Sprague, Ralph H. | |
dc.date.accessioned | 2015-10-27T07:10:02Z | |
dc.date.available | 2015-10-27T07:10:02Z | |
dc.date.issued | 2015 | |
dc.identifier.citation | Hamari, J., & Nousiainen, T. (2015). Why Do Teachers Use Game-Based Learning Technologies? The Role of Individual and Institutional ICT Readiness. In T. X. Bui, & R. H. Sprague (Eds.), <i>Proceedings of the 48th Hawaii International Conference on System Sciences (HICSS 2015)</i> (pp. 682-691). IEEE. Proceedings of the Annual Hawaii International Conference on System Sciences. <a href="https://doi.org/10.1109/HICSS.2015.88" target="_blank">https://doi.org/10.1109/HICSS.2015.88</a> | |
dc.identifier.isbn | 978-1-4799-7367-5 | |
dc.identifier.other | CONVID_24534542 | |
dc.identifier.other | TUTKAID_65142 | |
dc.identifier.uri | https://jyx.jyu.fi/handle/123456789/47447 | |
dc.description.abstract | This paper investigates how different individual
and institutional factors pertaining to ICT readiness
influence teachers’ adoption of game-based learning
technologies. The data were gathered from Finnish
primary, lower secondary and upper secondary school
teachers (N=1668) with an online survey. The results
indicate that openness towards ICT, ICT attitude and
the ICT compatibility with teaching positively influence
the perceived value whereas openness towards ICT,
supportive organizational ICT culture, ICT selfefficacy
and ICT compatibility with teaching positively
influenced the actual use of game-based learning
technologies. However, the structural model could
explain only little of the variance of the dependent
variables indicating that these predictors might not be
the most relevant factors in the adoption of gamebased
learning technologies. | |
dc.format.extent | 5488 | |
dc.format.mimetype | application/pdf | |
dc.language.iso | eng | |
dc.publisher | IEEE | |
dc.relation.ispartof | Proceedings of the 48th Hawaii International Conference on System Sciences (HICSS 2015) | |
dc.relation.ispartofseries | Proceedings of the Annual Hawaii International Conference on System Sciences | |
dc.rights | In Copyright | |
dc.subject.other | e-learning | |
dc.subject.other | game-based learning | |
dc.subject.other | technology acceptance | |
dc.title | Why Do Teachers Use Game-Based Learning Technologies? The Role of Individual and Institutional ICT Readiness | |
dc.type | conferenceObject | |
dc.identifier.urn | URN:NBN:fi:jyu-201509283270 | |
dc.contributor.laitos | Agora Center | fi |
dc.contributor.laitos | Agora Center | en |
dc.contributor.oppiaine | Kasvatustieteellinen koulutusala | |
dc.type.uri | http://purl.org/eprint/type/ConferencePaper | |
dc.date.updated | 2015-09-28T09:15:03Z | |
dc.relation.isbn | 978-1-4799-7367-5 | |
dc.type.coar | http://purl.org/coar/resource_type/c_5794 | |
dc.description.reviewstatus | peerReviewed | |
dc.format.pagerange | 682-691 | |
dc.relation.issn | 1530-1605 | |
dc.type.version | acceptedVersion | |
dc.rights.copyright | © 2015 IEEE. This is an author's post-print version of an article whose final and definitive form has been published in the conference proceeding by IEEE. Published in this repository with the kind permission of the publisher. | |
dc.rights.accesslevel | openAccess | |
dc.relation.conference | Annual Hawaii International Conference on System Sciences | |
dc.subject.yso | adoptio | |
dc.subject.yso | koulutusteknologia | |
dc.subject.yso | pelillistäminen | |
dc.subject.yso | hyötypelit | |
dc.format.content | fulltext | |
jyx.subject.uri | http://www.yso.fi/onto/yso/p3727 | |
jyx.subject.uri | http://www.yso.fi/onto/yso/p12937 | |
jyx.subject.uri | http://www.yso.fi/onto/yso/p27310 | |
jyx.subject.uri | http://www.yso.fi/onto/yso/p29628 | |
dc.rights.url | https://rightsstatements.org/page/InC/1.0/ | |
dc.relation.doi | 10.1109/HICSS.2015.88 | |
dc.type.okm | A4 | |