Out-of-box experience : noviisikäyttäjien ensikokemukset kamerapuhelimista
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Co-design focused, participatory approach to exploring a digital literacy support serious game with Finnish language and literacy teachers of adult migrants with limited/interrupted formal education experience: research data
Malessa, Eva (University of Jyväskylä, 2023)Mixed data production: Sub-study 1 investigated the role of technology in adult migrant language and late literacy education in Finland. The dataset included an online pre-pandemic survey targeted at Finnish language ... -
From cute to content : user experience from a cognitive semiotic perspective
Rousi, Rebekah (University of Jyväskylä, 2013) -
User experience of an e-commerce website : a case study
Ritonummi, Saima; Niininen, Outi (Routledge, 2022)User Experience (UX) is extremely important for e-commerce websites and their commercial success. The goal of an e-commerce website is to generate sales and increase customer satisfaction, which is why helping users reach ... -
Designing empirical experiments to compare interactive multiobjective optimization methods
Afsar, Bekir; Silvennoinen, Johanna; Misitano, Giovanni; Ruiz, Francisco; Ruiz, Ana B.; Miettinen, Kaisa (Palgrave Macmillan, 2022)Interactive multiobjective optimization methods operate iteratively so that a decision maker directs the solution process by providing preference information, and only solutions of interest are generated. These methods ... -
Probing into the Usage of Task Fingerprinting in Web Games to Enhance Cognitive Personalization : A Pilot Gamified Experience with Neurodivergent Participants
Paulino, Dennis; Ferreira, Joana; Netto, André; Correia, Antonio; Ribeiro, José; Guimarães, Diogo; Barroso, João; Paredes, Hugo (IEEE, 2024)Microtasks have become increasingly popular in the digital labor market since they provide easy access to a crowd of people with varying skills and aptitudes to perform remote work tasks that even the most capable algorithmic ...
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