Psychologists’ and psychology students’ attitudes about gaming, problematic gaming, and the new diagnosis for gaming disorder
Date
2022Copyright
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Tässä pro gradu -tutkielmassa tutkimme, mitä asenteita psykologian opiskelijoilla ja
työelämässä olevilla psykologeilla on digipelaamista, ongelmapelaamista ja uutta pelihäiriön
diagnoosia kohtaan. Tarkoituksenamme on kartoittaa ensimmäistä kertaa suomalaisten
psykologian alan asiantuntijoiden asenteita kyseisiin aihepiireihin. Tutkimusta varten
haastattelimme 6:ta opiskelijaa sekä 10:tä ammattilaista psykologian alalta. Haastateltavista 9
oli pelaajia, 9 naisia ja 7 miehiä. Haastattelut olivat puolistrukturoituja ja ne sisälsivät 5-
asteikkoisen ATGS-8-kyselyn (Attitudes Toward Gambling Scale), sekä tutkijoiden itse
kehittämiä avoimia kysymyksiä. Kyselyssä korvasimme sanan ’’uhkapelaaminen’’ sanalla
’’digipelaaminen’’. Analyysejä varten käytimme arvokoodausta, jonka perusteella vastaukset
luokiteltiin tulosten asenteiden mukaan. Analyysivaiheen jälkeen muodostimme neljä ryhmää
sen perusteella, minkälaisia asenteita aineistosta löytyi. Nämä ryhmät olivat ovat pelaamisen
hyödyt, pelaamisen haitat, ongelmapelaaminen ja diagnoosi sekä ATGS-8-kyselyn vastaukset.
Suurin osa asenteista oli neutraaleja ja myönteisiä pelaamista kohtaan. Voimakkaan kielteisiä
asenteita tutkimuksessa ei löytynyt.
Tämä tutkimus tuo uutta tietoa psykologien asenteista digipelaamista,
ongelmapelaamista ja pelihäiriön diagnoosia kohtaan. Haastateltavien vastaukset sisälsivät
moninaisia asenteita, jotka mukailivat aiempaa tutkimusta. Pelien hyödyt ja haitat sisälsivät
kolme samaa kategoriaa: sosiaalinen, kognitiivinen ja emotionaalinen. Osassa vastauksissa
haastateltavilla oli erilainen asenne koskien lapsia. Tutkimuksessa saatuja tuloksia voidaan
hyödyntää tulevaisuudessa esimerkiksi pelejä koskevien asennekyselyiden laatimiseen.
...
This master's thesis examines psychology students’ and graduated psychologists’ attitudes
towards digital gaming, problematic gaming, and a new diagnosis of gaming disorder. The
purpose is to map the attitudes of Finnish psychology experts on these topics for the first time.
For the study, 6 students and 10 professionals were interviewed. 9 of the interviewees were
players, 9 were women and 7 were men. The interviews were semi-structured and included a
5-step ATGS-8 (Attitudes Toward Gambling Scale) questionnaire, in which the word gambling
was changed to the word digital gaming, and open-ended questions were developed by the
researchers themselves. For the analyses, value coding was used to classify participants’ verbal
responses according to the attitudes they contained. After the analysis, four groups were formed
according to the results: benefits, disadvantages, problematic gaming and the diagnosis, and
the responses in the ATGS-8. Most attitudes towards gaming were neutral and positive. No
strong negative attitudes were found in the study at all.
This study brings new insights into the attitudes of psychologists towards digital
gaming, problematic gaming, and the gaming disorder diagnosis. The interviewees expressed
different yet supplemental attitudes to the overall data, which seems to adapt with the previous
research well. Paradoxically, the benefits and disadvantages of games both contained social,
cognitive, and emotional categories. The answers also differed in parts in which the respondents
considered children separately in their answers. These findings can for example help in the
development of an improved questionnaire about gaming attitudes.
...
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