Erityisoppilaiden sosiaalinen integroituminen luokkayhteisöön
Samankaltainen aineisto
Näytetään aineistoja, joilla on samankaltainen nimeke tai asiasanat.
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Opetussuunnitelman tavoitteiden toteutuminen musiikkiluokalla
Söderlund, Linda (2004) -
Effect of a social intervention of choice vs. control on depressive symptoms, melancholy, feeling of loneliness, and perceived togetherness in older Finnish people : a randomized controlled trial
Pynnönen, Katja; Törmäkangas, Timo; Rantanen, Taina; Tiikkainen, Pirjo; Kallinen, Mauri (Routledge, 2018)Objectives: This study examined effects of a social intervention on depressive symptoms, melancholy, loneliness, and perceived togetherness in community-dwelling Finnish older people. Method: Promotion of mental well-being ... -
To Help or Not to Help? Prosocial Behavior, Its Association With Well-Being, and Predictors of Prosocial Behavior During the Coronavirus Disease Pandemic
Haller, Elisa; Lubenko, Jelena; Presti, Giovambattista; Squatrito, Valeria; Constantinou, Marios; Nicolaou, Christiana; Papacostas, Savvas; Aydın, Gökçen; Chong, Yuen Yu; Chien, Wai Tong; Cheng, Ho Yu; Ruiz, Francisco J.; García-Martín, María B.; Obando-Posada, Diana P.; Segura-Vargas, Miguel A.; Vasiliou, Vasilis S.; McHugh, Louise; Höfer, Stefan; Baban, Adriana; Dias Neto, David; da Silva, Ana Nunes; Monestès, Jean-Louis; Alvarez-Galvez, Javier; Paez-Blarrina, Marisa; Montesinos, Francisco; Valdivia-Salas, Sonsoles; Ori, Dorottya; Kleszcz, Bartosz; Lappalainen, Raimo; Ivanović, Iva; Gosar, David; Dionne, Frederick; Merwin, Rhonda M.; Karekla, Maria; Kassianos, Angelos P.; Gloster, Andrew T. (Frontiers Media SA, 2022)The coronavirus disease (COVID-19) pandemic fundamentally disrupted humans’ social life and behavior. Public health measures may have inadvertently impacted how people care for each other. This study investigated prosocial ... -
Social interaction in online multiplayer communities
Siitonen, Marko (University of Jyväskylä, 2007)Verkkopelit synnyttävät pysyviä vuorovaikutussuhteita Monen pelaajan verkkopelit tyypillisesti joko rohkaisevat pelaajien välistä vuorovaikutusta tai suorastaan vaativat sitä. Pelissä etenemisen vaatimuksena saattaa olla ... -
Sociability in Virtual Reality : Evaluations of Three Iterative Application Versions along a Design Science Research Process
Holopainen, Jani; Mattila, Osmo; Parvinen, Petri; Pöyry, Essi; Tuunanen, Tuure (Association for Computing Machinery (ACM), 2021)This study investigates sociability in the context of immersive Virtual Reality (VR). A Design Science Research process was applied, and three iterative development versions of a VR application were studied. Sociability ...
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