Interaction Science. A General Meta-Framework for Digital Representation
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Computational Rationality as a Theory of Interaction
Oulasvirta, Antti; Jokinen, Jussi P. P.; Howes, Andrew (ACM, 2022)How do people interact with computers? This fundamental question was asked by Card, Moran, and Newell in 1983 with a proposition to frame it as a question about human cognition – in other words, as a matter of how information ... -
The Design Science Research Process : A Model for Producing and Presenting Information Systems Research
Peffers, Ken; Tuunanen, Tuure; Gengler, Charles E.; Rossi, Matti; Hui, Wendy; Virtanen, Ville; Bragge, Johanna (Claremont Graduate University, 2006)The authors design and demonstrate a process for carrying out design science (DS) research in information systems and demonstrate use of the process to conduct research in two case studies. Several IS researchers have ... -
Linguistic representation of ethnicities in Assassin's Creed: Black Flag
Kulcsár, Lili (2018)Tässä tutkimuksessa analysoidaan Assassin’s Creed: Black Flagia, suosittua historiallista seikkailuvideopelia (Ubisoft, 2013). Peli kertoo monisyisen tarinan, joka antaa pelaajille mahdollisuuden olla vuorovaikutuksessa ... -
Knowledge mining of unstructured information : application to cyber domain
Takko, Tuomas; Bhattacharya, Kunal; Lehto, Martti; Jalasvirta, Pertti; Cederberg, Aapo; Kaski, Kimmo (Nature Publishing Group, 2023)Information on cyber-related crimes, incidents, and conflicts is abundantly available in numerous open online sources. However, processing large volumes and streams of data is a challenging task for the analysts and experts, ... -
“Overwatch is anime” : Exploring an alternative interpretational framework for competitive gaming
Ruotsalainen, Maria; Välisalo, Tanja (Digital Games Research Association, 2020)Esports has often been likened and compared to traditional sports. This paper suggests an alternative interpretative framework for competitive gaming by focusing on the team-based first-person shooter game Overwatch. We ...
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