dc.contributor.author | Taylor, John R. | |
dc.date.accessioned | 2017-06-20T06:45:14Z | |
dc.date.available | 2017-06-20T06:45:14Z | |
dc.date.issued | 2017 | |
dc.identifier.citation | Taylor, John R. (2017). Designing a Computer Model of Drumming: The Biomechanics of Percussive Performance. Human Technology, 13 (1), 109-141. <a href="http://dx.doi.org/10.17011/ht/urn.201705272520 ">doi:10.17011/ht/urn.201705272520 </a> | |
dc.identifier.uri | https://jyx.jyu.fi/handle/123456789/54589 | |
dc.description.abstract | Becoming a competent musician requires significant practice, including
rehearsal of various musical pieces. Complex sequences of musical notes and the
associated bodily movements must be choreographed and memorized so that the human
body can reproduce these sequences consistently. Such bodily movement occurs within
the instrumental performance space, with some instruments, notably the drum set,
requiring more bodily movement than most. Choreographed bodily movement in
drumming is fundamental for producing the timbral and timing variations crucial in
delineating human vs. computer percussive performance. Current computer models
designed to simulate percussive performance focus on the cognitive aspects of
performance or the musical structure to determine the simulation, while other systems
focus on reproducing the physics of musical instruments. The focus of this paper is on the
complexities of human movement in drumming, with a view toward proposing, as part of
a larger research project, a background understanding and methodology for extracting
empirical data from human performance for interactive computer-based percussive
performance modeling applications. | en |
dc.format.mimetype | application/pdf | |
dc.language.iso | eng | |
dc.publisher | University of Jyväskylä, Agora Center | |
dc.relation.ispartofseries | Human Technology: An Interdisciplinary Journal on Humans in ICT Environments | |
dc.rights | CC BY-NC 4.0 | |
dc.subject.other | percussion | |
dc.subject.other | performance | |
dc.subject.other | modeling | |
dc.subject.other | drums | |
dc.subject.other | biomechanics | |
dc.subject.other | computer music | |
dc.title | Designing a Computer Model of Drumming: The Biomechanics of Percussive Performance | |
dc.type | article | |
dc.identifier.urn | URN:NBN:fi:jyu-201705272520 | |
dc.identifier.doi | 10.17011/ht/urn.201705272520 | |
dc.date.updated | 2017-06-20T06:45:14Z | |
dc.description.reviewstatus | peerReviewed | |
dc.relation.issn | 1795-6889 | |
dc.relation.numberinseries | 1 | |
dc.relation.volume | 13 | |
dc.type.version | publishedVersion | |
dc.rights.copyright | © the Authors & the Agora Center, University of Jyväskylä, 2017. This is an open access article distributed under a Creative Commons Attribution-NonCommercial 4.0 International License. | |
dc.rights.accesslevel | openAccess | |
dc.format.content | fulltext | |
dc.rights.url | https://creativecommons.org/licenses/by-nc/4.0/ | |