Näytä suppeat kuvailutiedot

dc.contributor.advisorIlmanen, Kalervo
dc.contributor.authorFraile, Luis
dc.date.accessioned2017-05-04T09:54:42Z
dc.date.available2017-05-04T09:54:42Z
dc.date.issued2017
dc.identifier.otheroai:jykdok.linneanet.fi:1700334
dc.identifier.urihttps://jyx.jyu.fi/handle/123456789/53785
dc.description.abstractThe purpose of this study is to identify the potential contribution of exergames to Primary schoolers, to define what exergames are and to classify them, as well as whether exergames could be an effective tool in physical education lessons from the point of view of students. Can exergames work as a spark to turn on the engine of physical activity practice? Will students acquire or even develop any motor skills by playing exergames that can be transferred into classical physical activities? The study was conducted with eight students of 6th grade in a Primary school in Finland. Students were selected randomly without asking prerequisites or gaming background. During spring season the group participated in seven sessions playing exergames with an Xbox Kinetic console. After the trial sessions, participants were interviewed deeply about their experiences during the trial sessions. Interviews were recorded and transcribed. Answers of the interviews were analyzed following the Phenomenology method of qualitative analysis. The study shows that exergames attracted students through intrinsic motivation to engage an enthusiast and regular participation. Learning games in a physical and psychological safe environment was a determining factor. Besides, discovering new games from the same start point, regarding skills, favored a more homogeneous learning process within the group. The researcher noted as well that balance, rhythm kinesthetic memory and reflexes were other valuable skills developed during the trial sessions.en
dc.format.extent1 verkkoaineisto (61 sivua)
dc.format.mimetypeapplication/pdf
dc.language.isoeng
dc.rightsJulkaisu on tekijänoikeussäännösten alainen. Teosta voi lukea ja tulostaa henkilökohtaista käyttöä varten. Käyttö kaupallisiin tarkoituksiin on kielletty.fi
dc.rightsThis publication is copyrighted. You may download, display and print it for Your own personal use. Commercial use is prohibited.en
dc.subject.otherexergames
dc.subject.otherphysical education
dc.subject.otherprimary school
dc.titleThe feasibility and possible benefits of indoor exergames in primary school
dc.identifier.urnURN:NBN:fi:jyu-201705042189
dc.type.ontasotPro gradu -tutkielmafi
dc.type.ontasotMaster’s thesisen
dc.contributor.tiedekuntaLiikuntatieteellinen tiedekuntafi
dc.contributor.tiedekuntaFaculty of Sport and Health Sciencesen
dc.contributor.laitosLiikunta- ja terveystieteetfi
dc.contributor.yliopistoUniversity of Jyväskyläen
dc.contributor.yliopistoJyväskylän yliopistofi
dc.contributor.oppiaineLiikuntapedagogiikkafi
dc.contributor.oppiainePhysical Education Teacher Educationen
dc.date.updated2017-05-04T09:54:42Z
dc.rights.accesslevelopenAccessfi
dc.type.publicationmasterThesis
dc.contributor.oppiainekoodi502
dc.subject.ysoalakoulu
dc.subject.ysoliikuntakasvatus
dc.format.contentfulltext
dc.type.okmG2


Aineistoon kuuluvat tiedostot

Thumbnail

Aineisto kuuluu seuraaviin kokoelmiin

Näytä suppeat kuvailutiedot