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dc.contributor.authorIsbister, Katherine
dc.contributor.authorMárquez Segura, Elena
dc.contributor.authorKirkpatrick, Suzanne
dc.contributor.authorChen, Xiaofeng
dc.contributor.authorSalahuddin, Syed
dc.contributor.authorCao, Gang
dc.contributor.authorTang, Raybit
dc.date.accessioned2016-06-09T06:32:29Z
dc.date.available2016-06-09T06:32:29Z
dc.date.issued2016
dc.identifier.citationIsbister, K., Márquez Segura, E.,Kirkpatrick, S., Chen, X., Salahuddin, S., Cao, G., & Tang, R. (2016). Yamove! A Movement Synchrony Game That Choreographs Social Interaction. <em>Human Technology</em>, 12 (1), 74-102. <a href="http://dx.doi.org/10.17011/ht/urn.201605192621">doi:10.17011/ht/urn.201605192621</a>
dc.identifier.urihttps://jyx.jyu.fi/handle/123456789/50220
dc.description.abstractThis paper presents a design case study of Yamove!, a well-received dance battle game. The primary aim for the project was to design a mobile-based play experience that enhanced in-person social interaction and connection. The game emphasized the pleasures of mutual, improvised amateur movement choreography at the center of the experience, achieved through a core mechanic of synchronized movement. The project team engaged techniques from the independent ("indie") game development community that proved valuable in tempering the constraints to which technologically driven design can sometimes fall prey. Contributions of this work include (a) presentation and discussion of a polished digital game that embodies design knowledge about engaging players in mutual physical improvisation that is socially supported by technology, and (b) a case study of a design process influenced by indie game development that may help others interested in creating technologies that choreograph pleasurable intentional human movement in social contexts.en
dc.format.mimetypeapplication/pdf
dc.language.isoeng
dc.publisherUniversity of Jyväskylä, Agora Center
dc.relation.ispartofseriesHuman Technology: An Interdisciplinary Journal on Humans in ICT Environments
dc.relation.urihttp://humantechnology.jyu.fi/archives/abstracts/isbister-et-al16.html
dc.rightsCC BY-NC 4.0
dc.subject.othertechnology-supported social play
dc.subject.othermeaningful and natural movement-based interaction
dc.subject.othersuppleness
dc.subject.othersociospatial context
dc.subject.othersociotechnical design
dc.subject.otherindie game development
dc.titleYamove! A Movement Synchrony Game That Choreographs Social Interaction
dc.typearticle
dc.identifier.urnURN:NBN:fi:jyu-201605192621
dc.identifier.doi10.17011/ht/urn.201605192621
dc.date.updated2016-06-09T06:32:29Z
dc.relation.issn1795-6889
dc.relation.numberinseries1
dc.relation.volume12
dc.type.versionpublishedVersion
dc.rights.copyright© the Authors & the Agora Center, University of Jyväskylä, 2016. This is an open access article distributed under a Creative Commons Attribution-NonCommercial 4.0 International License.
dc.rights.accesslevelopenAccess
dc.format.contentfulltext
dc.rights.urlhttps://creativecommons.org/licenses/by-nc/4.0/


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