dc.contributor.author | Lakanen, Antti-Jussi | |
dc.date.accessioned | 2016-05-11T12:35:59Z | |
dc.date.available | 2016-05-11T12:35:59Z | |
dc.date.issued | 2016 | |
dc.identifier.isbn | 978-951-39-6634-8 | |
dc.identifier.other | oai:jykdok.linneanet.fi:1532623 | |
dc.identifier.uri | https://jyx.jyu.fi/handle/123456789/49729 | |
dc.description.abstract | Many countries have begun to adopt computer science (CS) and computational
thinking (CT) into national curricula of compulsory education and upper secondary education. It is argued that learning rigorous CS concepts not only secures a workforce for the future’s digital industries but also benefits all students
by improving their problem-solving and logical reasoning skills. However, the
popularity of CS as a university major declined in the beginning of the 21st century, resulting in the development of a range of student outreach activities to
engage young students in the study of computing.
This thesis originated from this need to attract and retain students in the CS
field. The focus of this research is in understanding how the outreach impacts
student’s development of an interest in computer science and engineering studies. The impact is considered from both long-term (from 3 months to 3–5 years)
and short-term (ca. 1 week) perspectives. There were two contexts in this study:
game programming workshops organized during summer holidays, and technology and programming club events. This dissertation comprises six articles
that consider the impact using mixed methods: while qualitative methods were
dominant, quantitative methods were also used.
The impact of outreach seems to be two-fold. On one hand, this study indicates that the outreach indeed impacts positively on students’ interest towards
computer science and engineering studies from the long-term perspective. This
positive impact was either “confirmatory” (confirms earlier career aspirations) or
“emergent” (individual interest emerges due to participation). On the other hand,
there were students whose plans were not affected by the outreach, or, moreover,
were disengaged from CS due to the workshop. This latter finding can also be
seen as a positive result as the students can make better informed choices due to
these experiences. The results suggest that to be able to affect student interest in
pursuing CS degrees, it is important to expose students to rigorous CS concepts
in a hands-on manner. It is also important for the content to be engaging but
at the same time comprehensible to all students. The results also call for more
long-term evaluation of student outreach impact on interest development. | |
dc.format.extent | 1 verkkoaineisto (73 sivua) | |
dc.language.iso | eng | |
dc.publisher | University of Jyväskylä | |
dc.relation.ispartofseries | Jyväskylä studies in computing | |
dc.rights | In Copyright | |
dc.subject.other | computer science education | |
dc.subject.other | outreach | |
dc.subject.other | game programming | |
dc.subject.other | K-12 | |
dc.title | On the impact of computer science outreach events on K-12 students | |
dc.type | Diss. | |
dc.identifier.urn | URN:ISBN:978-951-39-6634-8 | |
dc.type.dcmitype | Text | en |
dc.type.ontasot | Väitöskirja | fi |
dc.type.ontasot | Doctoral dissertation | en |
dc.contributor.tiedekunta | Informaatioteknologian tiedekunta | fi |
dc.contributor.yliopisto | University of Jyväskylä | en |
dc.contributor.yliopisto | Jyväskylän yliopisto | fi |
dc.contributor.oppiaine | Tietotekniikka | fi |
dc.relation.issn | 1456-5390 | |
dc.relation.numberinseries | 236 | |
dc.rights.accesslevel | openAccess | |
dc.subject.yso | tietojenkäsittelyoppi | |
dc.subject.yso | tietotekniikka | |
dc.subject.yso | opetus | |
dc.subject.yso | koululaiset | |
dc.subject.yso | lukiolaiset | |
dc.subject.yso | tietotekniikka-ala | |
dc.subject.yso | kiinnostus | |
dc.subject.yso | korkeakouluopiskelu | |
dc.subject.yso | uranvalinta | |
dc.subject.yso | kesäyliopistot | |
dc.subject.yso | kurssit | |
dc.subject.yso | työpajat | |
dc.subject.yso | kerhot | |
dc.subject.yso | kerhotoiminta | |
dc.subject.yso | ohjelmointi | |
dc.subject.yso | peliohjelmointi | |
dc.rights.url | https://rightsstatements.org/page/InC/1.0/ | |