STEAM Practices to Explore Ancient Architectures Using Augmented Reality and 3D Printing with GeoGebra
Abstrakti
In this study, we develop mathematical educational practices for students to explore ancient buildings using GeoGebra, Augmented Reality and 3D printing. It is an interdisciplinary approach, intertwining history, culture, mathematics, and engineering. For example, the 3D modelling of Cheomseongdae in Korea and the Temple of Dendera in Egypt can enable students to practice a multimodal set of traditional and innovative learning approaches. Students might use their mathematical knowledge to reflect on architectural and cultural history in a modeling task.
Päätekijät
Aineistotyyppi
Artikkelit
Tutkimusartikkeli
Julkaistu
2021
Sarja
Aiheet
Julkaisu tutkimustietojärjestelmässä
Julkaisija
Walter de Gruyter GmbH
Julkaisun pysyvä osoite
https://urn.fi/URN:NBN:fi:jyu-202110135239Käytä tätä linkitykseen
Vertaisarvioinnin tila
Vertaisarvioitu
ISSN
2544-7831
DOI
https://doi.org/10.1515/edu-2020-0150
Kieli
englanti
Julkaisussa
Open Education Studies
Viite
- El Bedewy, S., Choi, K., Lavicza, Z., Fenyvesi, K., & Houghton, T. (2021). STEAM Practices to Explore Ancient Architectures Using Augmented Reality and 3D Printing with GeoGebra. Open Education Studies, 3(1), 176-187. https://doi.org/10.1515/edu-2020-0150
Copyright© 2021 the Authors