STEAM Practices to Explore Ancient Architectures Using Augmented Reality and 3D Printing with GeoGebra

Abstract
In this study, we develop mathematical educational practices for students to explore ancient buildings using GeoGebra, Augmented Reality and 3D printing. It is an interdisciplinary approach, intertwining history, culture, mathematics, and engineering. For example, the 3D modelling of Cheomseongdae in Korea and the Temple of Dendera in Egypt can enable students to practice a multimodal set of traditional and innovative learning approaches. Students might use their mathematical knowledge to reflect on architectural and cultural history in a modeling task.
Main Authors
Format
Articles Research article
Published
2021
Series
Subjects
Publication in research information system
Publisher
Walter de Gruyter GmbH
The permanent address of the publication
https://urn.fi/URN:NBN:fi:jyu-202110135239Use this for linking
Review status
Peer reviewed
ISSN
2544-7831
DOI
https://doi.org/10.1515/edu-2020-0150
Language
English
Published in
Open Education Studies
Citation
  • El Bedewy, S., Choi, K., Lavicza, Z., Fenyvesi, K., & Houghton, T. (2021). STEAM Practices to Explore Ancient Architectures Using Augmented Reality and 3D Printing with GeoGebra. Open Education Studies, 3(1), 176-187. https://doi.org/10.1515/edu-2020-0150
License
CC BY 4.0Open Access
Copyright© 2021 the Authors

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