A Personal Values-Based Approach to Understanding Users’ Co-Creative and Co-Destructive Gaming Experiences in Augmented Reality Mobile Games

Abstract
Background: Understanding how users evaluate their experiences has been recognized as being fundamental to designing services that meet the users’ needs and support the emergence of positive rather than negative value outcomes in service use. Still, the current literature does not explicitly describe how the users’value determination unfolds or how the levels of experienced value could be measured to support service design. We address this gap in the context of augmented reality (AR) mobile games by scrutinizing users’ personal values as a potential basis for achieving such an understanding. Method: Through a qualitative content analysis of 43 in-depth laddering interviews with active Pokémon Go gamers in Finland, we uncover the focal personal values associated with the game. Furthermore, we determine the connection of these values to the users’ co-creative and co-destructive gaming experiences. Results: Our study defines eight personal values highlighted in Pokémon Go. The focal co-created values include pleasure, a sense of belonging, ambition, activity, and a healthy life. The most co-destroyed values in the game include social recognition and responsibility. Interestingly, the value of sociality is highlighted in both the co-creative and the co-destructive gaming experiences. While the findings may not be generalizable beyond the studied AR mobile game context, this study explains how users’ personal values may serve as a basis for understanding the value structures of other digital service users to support service design. Conclusion: Our study contributes to the literature by introducing personal values as a potential basis for understanding users’ value-based drivers and service experiences to support the design of digital services. We theoretically conceptualize the users’ dynamic value creation process based on personal values and, using empirical findings, offer novel insights into the value co-creation and codestruction phenomena in AR mobile games.
Main Authors
Format
Articles Research article
Published
2022
Series
Subjects
Publication in research information system
Publisher
Association for Information Systems
Original source
https://aisel.aisnet.org/pajais/vol14/iss5/3/
The permanent address of the publication
https://urn.fi/URN:NBN:fi:jyu-202301031079Use this for linking
Review status
Peer reviewed
ISSN
1943-7536
DOI
https://doi.org/10.17705/1pais.14503
Language
English
Published in
Pacific Asia Journal of the Association for Information Systems
Citation
  • Elo, J., Lumivalo, J., & Tuunanen, T. (2022). A Personal Values-Based Approach to Understanding Users’ Co-Creative and Co-Destructive Gaming Experiences in Augmented Reality Mobile Games. Pacific Asia Journal of the Association for Information Systems, 14(5), 51-81. https://doi.org/10.17705/1pais.14503
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author Elo, Jenny Lumivalo, Juuli Tuunanen, Tuure
author_facet Elo, Jenny Lumivalo, Juuli Tuunanen, Tuure
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description Background: Understanding how users evaluate their experiences has been recognized as being fundamental to designing services that meet the users’ needs and support the emergence of positive rather than negative value outcomes in service use. Still, the current literature does not explicitly describe how the users’value determination unfolds or how the levels of experienced value could be measured to support service design. We address this gap in the context of augmented reality (AR) mobile games by scrutinizing users’ personal values as a potential basis for achieving such an understanding. Method: Through a qualitative content analysis of 43 in-depth laddering interviews with active Pokémon Go gamers in Finland, we uncover the focal personal values associated with the game. Furthermore, we determine the connection of these values to the users’ co-creative and co-destructive gaming experiences. Results: Our study defines eight personal values highlighted in Pokémon Go. The focal co-created values include pleasure, a sense of belonging, ambition, activity, and a healthy life. The most co-destroyed values in the game include social recognition and responsibility. Interestingly, the value of sociality is highlighted in both the co-creative and the co-destructive gaming experiences. While the findings may not be generalizable beyond the studied AR mobile game context, this study explains how users’ personal values may serve as a basis for understanding the value structures of other digital service users to support service design. Conclusion: Our study contributes to the literature by introducing personal values as a potential basis for understanding users’ value-based drivers and service experiences to support the design of digital services. We theoretically conceptualize the users’ dynamic value creation process based on personal values and, using empirical findings, offer novel insights into the value co-creation and codestruction phenomena in AR mobile games.
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spellingShingle A Personal Values-Based Approach to Understanding Users’ Co-Creative and Co-Destructive Gaming Experiences in Augmented Reality Mobile Games Elo, Jenny Lumivalo, Juuli Tuunanen, Tuure service-dominant logic value co-creation and co-destruction personal values augmented reality mobile games mobiilipelit sähköiset palvelut käyttäjät sisällönanalyysi lisätty todellisuus arvonluonti Pokémon Go (peli) arvo (ominaisuudet) digitaaliset pelit Pacific Asia Journal of the Association for Information Systems
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title A Personal Values-Based Approach to Understanding Users’ Co-Creative and Co-Destructive Gaming Experiences in Augmented Reality Mobile Games
title_full A Personal Values-Based Approach to Understanding Users’ Co-Creative and Co-Destructive Gaming Experiences in Augmented Reality Mobile Games
title_fullStr A Personal Values-Based Approach to Understanding Users’ Co-Creative and Co-Destructive Gaming Experiences in Augmented Reality Mobile Games
title_full_unstemmed A Personal Values-Based Approach to Understanding Users’ Co-Creative and Co-Destructive Gaming Experiences in Augmented Reality Mobile Games
title_short A Personal Values-Based Approach to Understanding Users’ Co-Creative and Co-Destructive Gaming Experiences in Augmented Reality Mobile Games
title_sort A Personal ValuesBased Approach to Understanding Users’ CoCreative and CoDestructive Gaming Experiences in Augmented Reality Mobile Games
topic service-dominant logic value co-creation and co-destruction personal values augmented reality mobile games mobiilipelit sähköiset palvelut käyttäjät sisällönanalyysi lisätty todellisuus arvonluonti Pokémon Go (peli) arvo (ominaisuudet) digitaaliset pelit
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